I was just playing Chasetrack the other day online, and I noticed that the Fade Platforms near the end of a lap in the level don't respawn after they're touched. Is this supposed to happen? Because I watched a video of Chasetrack on YouTube, and the Fade Platforms do seem to respawn after every lap.
Also, in Cannon Sniper, the cannon at the bottom floor seems to be inconsistent in that sometimes the Shock Absorber activates, and sometimes it doesn't. Not sure if anyone else is getting this.
Next, in Gems of the Deep Blue, the cannons seem to use the old firing mechanism. This was the same firing mechanism used in the demo levels, right? Because I know the levels in the full version that were in the demo and have cannons now use a new firing mechanism.
Lastly, there's a bonus level (Gunnery Practice) that requires 100% Gems in Cannon Sniper to unlock. However, for some reason, even though I got 100% gems online, it didn't get unlocked. I had to get 100% gems offline in order to unlock Gunnery Practice.
Hope you guys can look into these issues.