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Just some issues/bugs to highlight.
I was just playing Chasetrack the other day online, and I noticed that the Fade Platforms near the end of a lap in the level don't respawn after they're touched. Is this supposed to happen? Because I watched a video of Chasetrack on YouTube, and the Fade Platforms do seem to respawn after every lap.
I think this is intended. It happens for everyone, they don't respawn and that's one reason it's an expert level.
Next, in Gems of the Deep Blue, the cannons seem to use the old firing mechanism. This was the same firing mechanism used in the demo levels, right? Because I know the levels in the full version that were in the demo and have cannons now use a new firing mechanism.
Theres an option in the level editor for cannons for that. It's intended again.
There's a similar checkpoint bug on the Director's Cut level "Efficiency." PQ has thrown a few of these checkpoints out of WHACK!
So, another level to report its bugs. This time, it's Space Station. Two bugs in particular.
1) The 1st 2 checkpoints respawn the marble in the wrong positions:
1st Checkpoint Bug: www.dailymotion.com/video/x65ow0v
2nd Checkpoint Bug: www.dailymotion.com/video/x65ow4u
2) This bug occurs at the area right after taking the spaceship to outer space. The Shock Absorber effect suddenly disappears (only visibly) when I reach the top, and even when I activate the Shock Absorber at the top and drop down, the effect isn't shown, though it's working.
Shock Absorber Bug: www.dailymotion.com/video/x65owcx