I don't remember if I already said those suggestions but here's mine:
-PQ tornado sound really needs to be fixed (it plays only when reloading a level in the LE)
-Fix the AudioEmitters
-Use one sound for the mine, one sound for the nuke
-Allow changing melodies for a specific soundtrack (all of C_sharp, B spawn / easter egg, all of A_flat except spawn, being unused at the moment) so you're not leaving E-D melodies for any custom soundtrack (including Halloween trance, for example). A masterkey detection would be awesome for custom soundtracks, but I don't really know if it can be made.
If granted, those features will improve significantly PQ's gameplay, so please be sure to take them in consideration.
-PQ tornado sound really needs to be fixed (it plays only when reloading a level in the LE)
-Fix the AudioEmitters
-Use one sound for the mine, one sound for the nuke
-Allow changing melodies for a specific soundtrack (all of C_sharp, B spawn / easter egg, all of A_flat except spawn, being unused at the moment) so you're not leaving E-D melodies for any custom soundtrack (including Halloween trance, for example). A masterkey detection would be awesome for custom soundtracks, but I don't really know if it can be made.
If granted, those features will improve significantly PQ's gameplay, so please be sure to take them in consideration.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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