file Cannon Base Bug

  • Ralph
  • Ralph's Avatar Topic Author
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Matan's Fervent Fan
16 Jun 2018 09:19 #1 by Ralph
Cannon Base Bug was created by Ralph
I saw in hPerks' level that he experienced this bug, and so did I.

Basically, whenever I place a cannon with its respective base, set the cannon's properties, save and reload the level, I can see the cannon having another base overlapping the original one, preventing the marble to shoot lower, as it gets stuck into the cannon (alternatively, the cannon shoots endlessly if it's an instant cannon)
So, to prevent this bug from happening, I had to delete the base only, so, when the level reloads, it spawns only one cannon base.
Please note that this bug happens only when you enter the Level Editor and reload the level afterwards.
Can this bug be fixed quickly, please?

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

On Twitter : @RalphiBoy27
Now on Instagram : ralphfrommb

Ralph's Improved PQ Sound Pack :

Please Log in or Create an account to join the conversation.

  • Three
  • Three's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • level designer
17 Jun 2018 01:02 #2 by Three
Replied by Three on topic Cannon Base Bug
I'm experiencing this in a level I'm making as well, and for a temporary fix, after you've placed the cannon and it has a single base, set "Use Base" on the cannon to 0. It will still link the base and the cannon but it will stop spawning new bases every time you reload the level.

Follow me on twitter at @threefolder
The following user(s) said Thank You: CylinderKnot

Please Log in or Create an account to join the conversation.

Moderators: DoomblahGo'way