file .: MBP Level Progress :.

  • Phil
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26 Nov 2006 07:47 #1
*NS* stands for Not Started,
*IP* stands for In Progress,


Multi-Sector - 2 parts completed - *IP*
All creators do 1 part.


Phil:
NEWS: MarbleRally will be a bonus level that will be limited edition

Mini Mountain - 100% Finished
Technoropes - 100% Finished
Treachery - 100% Finished
Bumpy Highway - 100% Finished
Let's Roll! (1) - 100% Finished
Diamond Seeking Fun! - 100% Finished
Take a Stroll... - 100% Finished
Stamina - 100% Finished
Keep on Rolling! (2) - 100% Finished
Quaked Path - 100% Finished
Learning the Spin - 100% Finished *DIRECTOR'S CUT*
Lightning Ice - 100% Finished
Triple Decker - 100% Finished
Strategy Climb - 100% Finished
Trigonometry (w/Ben) - 100% Finished
Pink-Fold Maze - 100% Finished
Orange-Fold Maze - 100% Finished
Sandstorm - 100% Finished
Ice Cold Pass - 100% Finished
NeonTech (duo map with Matan) - 100% Finished
Roll like the Wind! (3) - 100% Finished
Mastering the Marble - 100% Finished
Marble Mini Golf: Icichole - 100% Finished
Rolling to Eternity! (4) - 100% Finished
Space Station - 100% Finished

MarbleRally *IP* - 20% completed

Matan:
King of the Marble - 100% Finished
Battlecube - 100% Finished
The Time Modifier Race - 100% Finished
Learning the Time Modifier - 100% Finished
Battlecube Revisited -100% Finished
Frictional Battlecube - 100% Finished
Dragged Up! - 100% Finished
Learn the Random Force - 100% Finished
Learn the Edge-Hit - 100% Finished
Nuke Field - 100% Finished
Platform Mayhem - 100% Finished
Learn the Friction! - 100% Finished
Learn the Bouncy Floor! - 100% Finished
Battlecube Finale - 100% Finished
Floor Climb - 100% Finished
Helicopter Monster Course - 100% Finished
Despair - 100% Finished
Diamond Travel - 100% Finished
Bump Your Head - 100% Finished
Marble Agility Course - 100% Finished
Newton Knew Best - 100% Finished *DIRECTOR'S CUT*
Busy Bee - 100% Finished
Gravity Shaker - 100% Finished
Master the Jump Boost - 100% Finished
Cardcaddy's Diamond Collection - 100% Finished
Mini Marble Golf - 100% Finished
Tunnel Vision - 100% Finished
Happy Birthday - 100% Finished
Ice Diamond (Trio map with Andrew Sears and Phil) - 100% Finished
Don't Jump! - 100% Finished
Winding Steps - 100% Finished
Nukesweeper - 100% Finished
Downhill Racing - 100% Finished
Uphill Racing - 100% Finished
Platform Race 2 - 100% Finished
Random Mayhem - 100% Finished
Ultimate Tree (duo map with Andrew Sears) - 100% Finished

The Tale of the Tall Skyscraper (duo map with Phil) *IP*

Jase:

Crash Course - 100% Finished
Avoiding Hazards - 100% Finished
Slippery Steps - 100% Finished
Half Pipe Dive - 100% Finished *DIRECTOR'S CUT*
Ramps - 100% Finished

Friction Trouble *NS*

Multiplayer:
Mercury - *IP* ??% Finished

Ian:

Par Pit - 100% Finished
Stairmaster - 100% Finished
Recoil Training - 100% Finished
Learning the Basics - 100% Finished *DIRECTOR'S CUT*
Flight of the Marble - 100% Finished
Gravity Knot - 100% Finished
Hug the Wall - 100% Finished *DIRECTOR'S CUT*
Platformer - 100% Finished
Mountaintop Retreat - 100% Finished
Jump Booster Aim - 100% Finished *DIRECTOR'S CUT*
Tower Training - 100% Finished
Diamond Round-Up - 100% Finished
Ramp Madness - 100% Finished *DIRECTOR'S CUT*
Gym - 100% Finished
Pool - 100% Finished
Jump Training - 100% Finished
Hazard Loop - 100% Finished
Recoil Ultra Course - 100% Finished
Bent Reality - 100% Finished *DIRECTOR'S CUT*
Ramp Launch - 100% Finished
Ground Zero - 100% Finished
Castle Wars - 100% Finished
Puzzle Ordeal - 100% Finished

Andrew Sears:

Learning the Anti-Recoil - 100% Finished *DIRECTOR'S CUT*
Cyclone Launch - 100% Finished
Magnet Training - 100% Finished
Diagonal Training - 100% Finished
Trapdoor Mania - 100% Finished
Perilous Road - 100% Finished
Learn the Wall-Hit - 100% Finished
Getting Squeezed - 100% Finished
Timely Ascent - 100% Finished
Bouncing Fun - 100% Finished
Wall Master - 100% Finished
Teleport Training - 100% Finished
Dizzying Heights - 100% Finished
The Ultimate Friction Challenge! (w/Matan) - 100% Finished
Powerup Practice - 100% Finished
Fighting Slopes - 100% Finished
Ring Stunts - 100% Finished
Combo Course - 100% Finished
Catwalks - 100% Finished
Platform Race - 100% Finished
Frictional Climb - 100% Finished
Loop Exits - 100% Finished
Treacherous Path - 100% Finished
Slope Madness - 100% Finished
Thief - 100% Finished
Trampoline Box - 100% Finished

Back and Forth - *IP*

Magnet Chaos - *NS*


Lonestar:

Double LoopLoop - 100% Finished
Hazardous House - 100% Finished *DIRECTOR'S CUT*
Rube Gold Course - 100% Finished
Michael's MBP Adventure! - 100% Finished
Medieval Maze - 100% Finished
Michael's Final Adventure! - 100% Finished
Cubed Maze - 100% Finished *DIRECTOR'S CUT*
Slip Up - 100% Finished

Oakster:

Dual Perspectives - 100% Finished
Learn the Fling - 100% Finished *DIRECTOR'S CUT*

Contribution Levels:

Perplexingness (Darkness Shadow) - 100% Finished
Astroflight (Pascal) - 100% Finished

Speed Attack (Moshe) - *IP*

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  • IsraeliRD
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26 Nov 2006 07:53 #2
NEW Marble Blast Platinum TERMS:
Time Travel -> Time Modifier
Super Speed -> Speed Booster
Super Jump -> Jump Boost
Super Bounce -> Marble Recoil
Gravity Modifier -> Gravity Defyer
Shock Absorber -> Anti-Recoil
Gyrocopter -> Helicopter
Gem -> Diamond
Tornado -> Cyclone

Qualify Time -> Par Time
Gold Time -> Platinum Time
Nardo Polo -> Matan Weissman
Time Bonus -> Clock Bonuses
FINAL TIME -> YOUR TIME

Please make sure your levels do not include the wrong terms, but the new ones instead.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Phil
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26 Nov 2006 07:57 #3
Awesome

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26 Nov 2006 15:12 #4
I finished Battlecube (well, putting in the diamonds and putting somewhere else the start/end pads and that's it!)...!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Phil
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26 Nov 2006 23:55 #5
Sweet!

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27 Nov 2006 02:06 #6
Changed Time Travel term from Time Clock to Clock Modifier

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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27 Nov 2006 03:41 #7
I got 30.36 on King of the Marble using totally new path. With bit more work I can do sub-30!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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27 Nov 2006 07:19 #8
I started out Learn the Clock Modifier and I must say I'm highly impressed with my aligning skills. I still have more to go, but I'm quite happy with the results up to now!

I might need more platforms variation and more colors. Jase, please do some new colors when you get back! Colors would be like: Red, black, grey, purple, cyan, PLATINUM (we must have some interiors in platinum color!) and pink.

As well, we need more variation on the textures themselves. In MBG there was like different grids and shapes (tile shape stayed the same, but the thing that was drawn on it was different) so we need to make some new ones too. We cannot stay with the basics all the time! Color variation with new grid shape (well, the things that were drawn on it) would be totally cool and will replace some of the interiors in some of my levels!

Phil, I'll ask for more interiors later If you can do some textures/colors as mentioned above, please do so!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Phil
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27 Nov 2006 07:34 #9
I'll do the colours, don't you worry. In fact I'll do it now

EDIT: I'm gonna get them off my PC

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27 Nov 2006 07:40 #10
Also, I'm gonna start Technoropes

EDIT: Technoropes complete

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27 Nov 2006 13:46 #11
Learn the Time Modifier COMPLETED!
Deadly fun!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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27 Nov 2006 14:09 #12
Added a new term:

Tornado -> Cyclone

Changed the term Upward Booster to Jump Boost

I also added in another level to make:

The Time Modifier Race

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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27 Nov 2006 22:48 #13
OK, sounds great! Looking forward to it

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  • technostick
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28 Nov 2006 01:46 #14
In an email that I sent to Matan:

Regarding the naming of items, I'm not sure of the names on which you
have collectively decided, however, I hope that they are not as lame
as Time Clock! Here are my suggestions: SuperJump = Power Booster,
SuperSpeed = Speed Blast, SuperBounce = Elasticiser, ShockAbsorber =
Surface Adhesive (!), Gyrocopter = Helicopter.

Also, I feel that there could be a greater variety of texture shapes.
Again, I do not know what is planned, but it would be interesting that
the textures consist of more than simple squares. For example, we
could have hexagonal or square twist tessellations, or linear strips
(as in the roof of Gauntlet). Let me know if you would like some
such textures to be made.

Finally, I am making a level of the ascend-the-tower type, focusing
sectionally on the superjump, gyrocopter, and superspeed. It will be
intermediate in difficulty with an emphasis on the fun factor (rather
than challenge), and be built from the launcher interior of Siege
(i.e. 1x1 square). Think of a shorter, easier Cataclysm with
superspeed and gyrocopter mini-courses... Its playing time shall be no
more than 1 min or so.

What do you all think?

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  • Phil
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28 Nov 2006 12:11 #15
I would go with Speed Blast and Helicopter.

I dunno whether I can do different shapes.

I'm looking forward to your level, Techno!

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30 Nov 2006 04:49 #16
OK i have a few ideas for lvl's.

here they are.

1. Friction trouble
2. the great fall

i dont have any others so far. if i do i will edit my post.

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30 Nov 2006 13:06 #17
I have planned out The Time Modifier Race and used the start of Learn the Time Modifier level as the ground base for that level. I need Phil's interiors in order to continue with the level.

I also have a level idea called: The Diamond Hunt.

I also started out Battlecube Revisited



Jase I'll try and work out the friction so I can give you a better level layout lol



holy fuck I have 5 in progress levels, lmfao!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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30 Nov 2006 13:09 #18
I finished the sounds for the mod, if you wanna hear. Phil I'll send u the e-mail.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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30 Nov 2006 13:11 #19
Fuck the triple post:

I thought about adding a small challenge for the community!

The Ultimate Times:

The following times have been achieved using speed and shortcut usage. Find the shortcuts and use your speed in order to defeat such Ultimate times and if you think you can, beat the current known top time from the mod creators!

Take a Stroll - 6.50 seconds (Top Time: 5.45 seconds)
Battlecube - 24.50 seconds (Top Time: 20.21 seconds)
Learning the Spin - 13.50 seconds (Top Time: 11.84 seconds)
King of the Marble - 35.00 seconds (Top Time: 29.27 seconds)
Learn the Time Modifier - 8.00 seconds (Top Time: 4.90 seconds)
Bumpy Highway - 22.50 seconds (Top Time: 17.81 seconds)
Mini Mountain - 7.75 seconds (Top Time: 5.xx seconds)
Technoropes - 16.50 seconds (Top Time: 13.20 seconds)


Guys if you have a better time than the above one please let me know.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Dec 2006 09:38 #20
Im thinking of making a lvl called hazards on the road.

also maybe another one called crash course. wich will be somewhere towards the end of beginner.

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01 Dec 2006 09:48 #21
Can someone give me a run down on how this is all working by thye way? i havent been here and dont know what is really going on :S

Also can i see any textures people have made so far?

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01 Dec 2006 13:44 #22
SMS is fun

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Dec 2006 15:23 #23
I started Battlecube Finale. OMG THIS IS FUN!!!



new ScriptObject(MissionInfo) {
type = custom;
time = 60000;
artist = Matan Weissman;
desc = Find the diamonds but don\'t fall off!;
name = MBP B9: Battlecube;
level = 2;
startHelpText = So many Gravity Defyers...;
goldTime = 33000;


new ScriptObject(MissionInfo) {
goldTime = 0;
type = custom;
level = 63463;
startHelpText = And you thought you saw lots of Gravity Defyers...;
name = MBP I?: Battlecube Revisited;
time = 0;
desc = Six faces to find the diamonds on!;
artist = Matan Weissman;


new ScriptObject(MissionInfo) {
goldTime = 0;
type = custom;
level = 63663;
startHelpText = Don't you think there're too many Gravity Defyers in here?;
name = MBP A?: Battlecube Finale;
time = 0;
desc = Race against the clock on all twelve faces of this mad level!;
artist = Matan Weissman;

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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04 Dec 2006 16:33 #24
I'm off to Great Ocean Road.

Starting 6/12 in the morning to 7/12 in the evening.

I will take with me some A4 paper so I can sketch up my lvls and ideas (at least to be productive).

Levels to sketch:

The Diamond Hunt (all of it)
Helicopter Monster Course 2 (challenges, then the set up)
Frictional Battlecube (how to do it basically)
Battlecube Finale (hardest of them all, lol)

Levels to do more info in the sketches/write ideas:

The Time Modifier Race
Gravity Maze
Battlecube Revisited

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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06 Dec 2006 15:27 #25
Added in a progress bar for the levels. All levels from all of us, that is.




Can we just post our levels names so no one else catches them (people won't know what we do in them anyway, but at least they won't catch the names)?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Dec 2006 00:43 #26
How about we get Robot Marble to work for new hazards and powerups for us? If he can do his job faster too... We can let him into the mod if he does his powerups faster but does not release the powerups that were done in the mod?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Dec 2006 08:50 #27
OK but NO MORE people after him

and i thought it was a game not a mod?

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  • Phil
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08 Dec 2006 23:25 #28
Matan, I think it should be both.

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08 Dec 2006 23:26 #29
I'm gonna sketch out Starry Night

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16 Dec 2006 14:37 #30
I finished Frictional Battlecube. With Qualify of 2:45 minutes, gold at 1:55 minutes and Ultimate Time at 1:35 minutes, you're up for a challenge!

Friction Forces used:
Ice
Grass
Tarmac
Water
Sand
Carpet

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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