file Assignments Thread

  • IsraeliRD
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11 Aug 2007 16:38 #1
This is a thread where I'll update everyone's submissions.

Please do them as you go along and I'll update this post when the level is completed.


In Progress

PF - Getting Squeezed, Platformer (fixing), Helicopter Monster Course (fixing)

Pablo - Combo Course

Oakster - Dizzying Heights

Matan - Slip Up (fixing), Gap Aimer, Despair

Phil - Ultimate Tree, Par Pit

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Aug 2007 03:08 #2
Check out my Replications Folder in the FTP. I have released Dual Perspectives! It now contains posts, a higher IBT and an EE and is all one interior (not two anymore)!

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12 Aug 2007 03:21 #3
Pretty nice. There was some trim, but I would've liked to see more. The Egg was obvious, I suggest you move it. Fun level for pathways. It is a lot more MBP-like, so I'd say 8/10.

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12 Aug 2007 03:39 #4
EE on DP would be a waste, too obvious, I suggest removal.

Also the trim not good, it should be mbu_edge_white2.jpg

The triangle tops were all messed up...

Gah, send this to pablo to fix man

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Aug 2007 04:22 #5
I used the triangles from Diagonal Training. I thought I did use mbu_edgewhite2... I'll remove the EE. But can you guys get it?

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12 Aug 2007 04:24 #6
I'll fix the trim if you upload the map.

Can we get the EE? Yes, it was very easy to get.

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12 Aug 2007 08:37 #7
Changed trim to mbu_edge_white2. Fixed the tops (and bottoms ) of the poles. Removed EE. All the files on the FTP are the latest ones.



Working on Sprint/Cyclone Launch now.

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12 Aug 2007 09:31 #8
CYCLONE LAUNCH DONE! I have given the level a cool new feel.



Find it in my Replications folder on the FTP.

EDIT: I forgot to say 'Rep by Oakster' in the Artist section, but Matan will fix that for the next version.

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12 Aug 2007 15:24 #9
Cyclone Launch is inceredible! I really love the level's new feel, and I think it looks and feels better than the original.

Keep up the great work!

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12 Aug 2007 15:44 #10
Very nice job Oakster; I love the level's new feel.

However, you may want to add trim, I think all replicated levels should have that where applicable.

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12 Aug 2007 15:57 #11
You do not see Battlecube with a trim now do you

All of the levels I did do not have trim in them. The option of trim should be of one's opinion. IMO I do not care much if there is trim or not even in my levels [even if it raises its quality and awesomeness, which I admit it does ]...

But if you want trim on all levels or where applicable, I am willing to give the MAP files I used for my levels or replications so that you may add it. You can add the trims yourself, I ain't gonna bother to

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Aug 2007 16:16 #12
I love the conversion Oakster, nice job!

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12 Aug 2007 18:37 #13
Sorry PF, I couldn't open Ramp Madness either.

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12 Aug 2007 22:55 #14
Quote:Sorry PF, I couldn't open Ramp Madness either.

Well then PF, how about you give this to Pablo to do

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Aug 2007 23:54 #15
Converted Learning the Basics on FTP.

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13 Aug 2007 11:59 #16
What do you keep meaning by trim Pablo? If you mean on the sides, then I have no clue how to do it.

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13 Aug 2007 12:00 #17
Quote:I'll fix the trim if you upload the map.

Can we get the EE? Yes, it was very easy to get.

OH!!!!!!!!!!!!!! You guys must have flipped upside down and just fallen to get the EE!!!!!!!!!!!!!!!! I had a much harder way in mind of getting it:

Grab JB, flip upside down, use fan + TDs to get to the platfrom with the 10 second TM, jump and hit a GD and actiavte the JB!

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13 Aug 2007 12:21 #18
Just so you guys now, I updated the FTP.

I deleted the current reps folders from ppls folders and put it into 1 main folder called Replication Levels. In it, you'll find everyone's folder (the 6 of us) and in it you can upload your files without the need to make an extra folder. Thanks.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Aug 2007 13:22 #19
Perplexingness uploaded! There are many small misalignments in the interior, I may fix these but I have uploaded the MAP file if anyone wants to do it for me. Pablo can also add trim if he wants . There is an EE, I may remove however.

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14 Aug 2007 23:33 #20
Oakster, by trim, I mean the mbu_edge_white2 on the sides of the platforms (actually not just on the sides. You make a SEPARATE poly, 16x16 units, so it fits around the platform.) Trim was present in almost all of the original MBG levels, and (in my opinion) contributes a lot to the appeal of the game. I want my conversions to be the absolute best they can be, so I always add trim where it would be appropriate.

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16 Aug 2007 00:47 #21
Yay, I am almost done my assignments! However, I'd like to give Wall Master to someone else, if possible, because I suck at the level and I don't think I could QuArK it very well (I am better at linear courses than exploring). If anyone could switch, I could do Puzzle Ordeal, Frictional Climb, Perplexingness, Powerup Practice, and/or Trampoline Box instead, as they are levels that I could do a really good job on!

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16 Aug 2007 04:07 #22
I'll switch with you. You can take Puzzle Ordeal. Make sure to space everything the right distance apart! Don't forget the platforms are scaled smaller so you can't rely on just counting the squares :<

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16 Aug 2007 10:29 #23
Updated first post with more assignments for Pablo

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 Aug 2007 12:37 #24
The MAP file for Perplexingness is on the FTP.

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17 Aug 2007 00:50 #25
Not a word from pablo what he thinks about his new assignments lol.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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17 Aug 2007 01:06 #26
I think I'll complete all of them before anyone else finishes and you'll have to give me more.

I'm about 1/3 done the trim in Perplexingness, but it is becoming quite confusing as Oakster seems to have made a trianglar platform that bulges out along the hypotenuse; thus, the trim is perfect on the ends of the triangle but squeezed in the middle. I'll see if I can correct it.


Actually, never mind. 23 minutes later, it's done and uploaded to FTP.


Powerup Practice is now about 1/8 done. I'm modifying a few textures, but only on the bottoms of platforms.

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17 Aug 2007 12:06 #27
Hmm, all I did was copy the MAP files, add poles and resale the textures on the platforms. I didn't touch any platforms shape once!

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17 Aug 2007 12:22 #28
Please use the new MIS file for Perplexingness found under my folder on the FTP. It contains a new EE position (WAY better than old one ) and the bumper is a bit higher (it was sunk a lot into the interior).

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18 Aug 2007 04:28 #29
Sprint is done! It has HEAPS of poles and arches, but I hope none impede on your times. There is an EE (very hard to get, I've only got twice!). There is no trim, but the MAP file has been uploaded as well. Check it out!

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18 Aug 2007 07:28 #30
Trampoline Box complete! It had to be made up of two interiors (ask Matan f you want to know why). The measurements are exactly the same as the original level. There is no scenery as you are inside the box. Outside the box looks awful, but you don't see that.

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