DC Levels
- IsraeliRD
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We need a majority of 6 people in order for the level to be thrown out to DC.
Note that we'll need to replace levels being thrown out (and FAST).
For the level list, visit here:
marbleblast.proboards78.com/index....read=1169934457
Some levels were modified (such as Ground Zero) yet not available on the FTP. I'll try and get them up on Dec. 1st unless Phil finishes all his levels beforehand.
Have good reasonings on why it should be thrown out.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Lonestar
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Beginner: fine, no complaints.
Intermediate: Gravity Shaker. Gives me headaches.
Advanced: Platformer. The level is difficult to figure out, no clear path and is kinda thrown-together looking. It's not extremely fun either, but I can't be certain until there is a conversion made for it. (there probably is one for it, i just don't have it) A good conversion can save a level.
The Ultimate Tree: not very clean looking, overall kinda not fun and many parts are just annoying, like hitting the bottom of the MP on the first super jump. Unless those can be fixed and the conversion looks better, I suggest considering it to DC.
Expert: TUFC. Nice big level, but ridiculously hard. Big levels look better if they are compact, but this one is widespread and gets really annoying. If we can expect our players to beat a level like this we can expect them to beat harder ultimate times.
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- Pablo
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Don't really have an opinion about Gravity Shaker and Platformer, as my replication levels they were mildly fun for me.
Now, here are the levels I think should be for DC...
-Loop Exits (actually I don't see that on the aforementioned list... but I think with a new replication job by me it could be much better because I would make the loops smoother)
-Diamond Travel (boring and repetitive for me; the tiny powerups are such a cheap trick)
-Gap Aimer (unless it had a really good replication job)
-Ring Stunts (not very fun for me; hasn't been replicated)
-Thief (nice level, but would need a really good replication job to look good)
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- IsraeliRD
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Diamond Travel was for Technostick anyway. Good for pathway finding.
Gap Aimer I added from DC for various reasons, needs to be QuArKed (which I will do as-is, make the gap bigger [like the access hole] and add a Loop Exits style of scenery)
Ring Stunts was long since quarked, totally in. Same for Thief. As I said above, I will put them up by the 1st Dec unless Phil finishes his stuff earlier.
My suggestions:
Frictional Climb -> Good idea, but I think tad useless of a level. Not much in terms of replayability either. Scenery no good either.
Pool -> Great lvl and some neat shortcuts available, but overall not that exciting. Gym's better than that too.
Getting Squeezed -> Good level, but rather plain. People might find it too hard and frustrating.
Platformer -> One of the best levels to try and get top times on, but otherwise not as exciting and rather frustrating. I preferred original over replicated.
None on expert. Best levels there if you ask me.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Lonestar
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- technostick
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Happy Birthday.
Bump your head. (Too easy, too short, not interesting.)
Gravity Shaker. (Honestly... not much skill involved.)
Trampoline Box. (same)
Getting Squeezed. (I can't get the last trap to work; that could be a bug? Also I don't think that a level based on a glitch is totally appropriate.)
Nukesweeper. (same)
Pool. (Enough said.)
Treacherous Path. (Too much like Perilous Road, just not as good.)
Thief. (Too custom level-like, can't really explain...)
Don't Jump. (Looks messy with all those bumpers etc.)
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- Andrew
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Happy Birthday - Feels like a custom level and is mostly repetitive with lots of JB-ing.
Intermediate:
Medieval Maze - The colors of the castle walls and the blue wall don't really go together. Also, it feels too spaced out and boring.
Floor Climb - Doesn't look good (the interior is made of random textures and colors), plus the challenges aren't very original or fun.
Advanced:
None.
Expert:
Stairmaster - Is way too hard, confusing, and just not built well.
Don't Jump - Is laggy, too hard, and the mass of fans/bumpers/mines/magnets looks rather messy.
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- technostick
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- Pablo
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- technostick
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- Lonestar
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Agree with Happy Birthday Trampoline Box.
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- IsraeliRD
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Disagree with F/Climb, T/Path, D/Jump, BYH, Stairmaster, MM, Nukesweeper, Thief.
Neutral on Gravity Shaker.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Pablo
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I am against Getting Squeezed as well. Besides its dubious name (lol), it does not work some of the time on my computer and does not seem to fit the 'theme' of MB (i.e. exploiting a peculiarity in the game to complete the level).
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- Perishingflames
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- Oaky
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Getting Squeezed -
Stairmaster -
BYH +
TB -
Happy B'day -
Pool -
DJ (undecided)
Floor Climb -
MM +
Treacherous Path ++++++++++ for sure
Nukesweeper -
There we go.
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- Pablo
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I am in favor of removing Stairmaster as well.
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Lonestar
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- technostick
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Lonestar
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- Perishingflames
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Perishingflames
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- IsraeliRD
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So what?
MBP doesn't want you to be introduced for it! Such a level is a complete waste of time. You wanted traplaunches? Use MBG, they are harder and the ones that are required to get any known World Record!
How many levels are basing themselves on a glitch anyway?
Besides, the only MBP level that you can make use of the squeeze is Despair for the Easter Egg, and the method to get that is not even introduced in Getting Squeezed [not to mention i've traplaunched succesfully on it almost every single time and it's WAY easier than Getting Squeezed].
The only MBP level besides that is Trigonometry but it's too random (managed it successfully once for a low time and that's around it).
Most people don't even know how to align themselves towards a traplaunch or HATE traplaunches, just go out there and see for yourself. Besides, I don't see YOUR name on the top 3 list for MBG World Record on levels that require Traplaunch in order to be completed in a super low time (Skyscraper, Survival of the Fittest, Battlements, Natural Selection).
The first traplaunch is ok probably, but most players haven't done a traplaunch in their lives, I can't wait to see how annoyed they would be if they were to traplaunch. The second can be skipped if you're smart enough [which most ppl aren't], the 3rd well is basically useless but is random and doesn't always sends you high enough OR in the direction you want. The fourth? If you're lucky you finish, else you have to do it ALL over again.. and again.. and again.
Why don't you make a poll regarding traplaunches, see how many people are willing to have it as a level or are willing to try it.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Pablo
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- IsraeliRD
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Gravity Shaker - 0 F / 2 A
Platformer - 1 F / 1 A
The Ultimate Friction Challenge - 2 F / 1 A
Loop Exits - 2 F / 1 A
Diamond Travel - 1 F / 1 A
Gap Aimer - 1 F / 1 A
Ring Stunts - 2 F / 1 A
Thief - 2 F / 2 A
Frictional Climb - 0 F / 2 A
Pool - 0 F / 3 A Undecided, seems DC if 1 more vote against is given
Getting Squeezed - 1 F / 4 A Undecided, seems DC if 1 more vote against is given
Happy Birthday - 0 F / 5 A (DC)
Bump Your Head - 3 F / 1 A
Trampoline Box - 0 F / 4 A (DC)
Nukesweeper - 1 F / 2 A
Treacherous Path - 3 F / 1 A
Don't Jump - 3 F / 2 A Undecided
Medieval Maze - 4 F / 1 A (Makes Final)
Floor Climb - 4 F / 2 A (Makes Final)
Stairmaster - 3 F / 3 A Undecided
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Perishingflames
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Treacherous path is also a great level that has no place in the dc.
Bump your head is a nice, easy level. If we keep it I suggest it be moved to beginner (if it is intermediate currently, if it already is beginner ignore what I said).
Frictional climb is pretty much a plain and unoriginal or creative level. I suggest it goes to dc.
Thief is another great level to Andrew. It is highly creative and seems to present a unique, fun challenge to me.
Ring stunts is a pretty useless level imo. It was cool when in mbg but just seems out of place in mbp.
Platformer, tufc, and loop exits are all very fun levels, also. Platformer is creative, and may I add the ee is very fun to get. Tufc is awesome for a mbp level and certainly has a place in mbp unlike some other r
Mbg replications. As for loop exits, it presents a highly useful and fun skill that makes for a great level.
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- technostick
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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