file DC Replacement Levels (please post here)

  • Perishingflames
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11 Dec 2007 05:03 #61
Frictional Ascent fixed and reuploaded!

Changes
-Added in tower tops
-Fixed some small bugs (many remain unfixed do to constructor issues)
-Changed ee location
-Changed end moving platform to accelerate so it Phil won't be fussy (haha just joking). Much better now.
-Minor additions

Hope its better now! I do realize there are still the cracks running through the curve parts, but I did my best

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  • technostick
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11 Dec 2007 11:31 #62
Another suggestion... how about a track under the moving platform so as to give the clue that it is a moving platform?

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  • Perishingflames
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11 Dec 2007 16:08 #63
Well even if you didn't know it was one, it starts out so slowly you would have been able to tell without falling off but I will take the suggestion techno

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11 Dec 2007 22:50 #64
Plus, it should be obvious since it's the only part of the level with normal terrain.

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12 Dec 2007 02:41 #65
Updated FA .zip to make the mp cooler

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15 Dec 2007 01:20 #66
Daedal Helix
The long-awaited sequel to Convoluted Helix and Byzantine Helix is here, bringing along its buddy, Magnet Playground as two levels in one!
Level can be found in Pablo's folder. No pic yet.

Please comment! There are so many aspects of this level that I'm sure I forgot to do something...


EDIT: reuploaded with a few changes to make it way easier.

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15 Dec 2007 07:09 #67
Umm, I love the Helix part, but I absolutely hate the magnet part. It's way out of place and not fun to play at all. Sorry.

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  • IsraeliRD
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15 Dec 2007 08:35 #68
God...ARGH! Remove that CollisionMesh DTS please and just have it as a normal platform.

[BIO] Israeli Red Dragon says:
but im saying remove that stupid DTS, put it as a normal plat
Lonestar fer the win! says:
why can't he just put a platform in it?
[BIO] Israeli Red Dragon says:
(11:14 AM) [BIO] Israeli Re: PABLO
(11:14 AM) [BIO] Israeli Re: WHAT THE HELL
(11:14 AM) [BIO] Israeli Re: YOU ARE NOT TO USE COLMESH.DTS, IT'S NOT FOR MBP!!!
(11:21 AM) Pablo: k
(11:21 AM) Pablo: how do i make invisible plats then?
(11:21 AM) [BIO] Israeli Re: u dont
(11:21 AM) Pablo: WHY?
(11:21 AM) [BIO] Israeli Re: u can only make it via a super scaled finish sign
(11:21 AM) Pablo: but that looks bad
(11:22 AM) [BIO] Israeli Re: except that puts any lvl DC (Bend Reality)
(11:22 AM) [BIO] Israeli Re: there is no other way, and colmesh is not MBP and wont be
(11:22 AM) Pablo: but why not? its creator licensed it for use anywhere.
(11:22 AM) [BIO] Israeli Re: not in MBP
(11:23 AM) Pablo: it's not too late to add it. why?

[BIO] Israeli Red Dragon says:
(11:23 AM) [BIO] Israeli Re: If you looked at what CF said he said he didnt want it to be used in places not in his own lvl or permission
(11:24 AM) Pablo: what if we get permission? what if LS recreates it (a 64x64 collision boundary would be a snap for him)?
(11:24 AM) [BIO] Israeli Re: What's so hard to keep with the rest of the 119 levels which do not use Colmesh but would if we had it in the first place
(11:25 AM) Pablo: that challenge is very original by using invisible plats. i could make it normal plats but it would NOT BE AS GOOD.

Lonestar fer the win! says:
it's not a challenge at all
[BIO] Israeli Red Dragon says:
i want it out of there
Lonestar fer the win! says:
it's just an annoying detail no one will notice until they think they're heading OOB
[BIO] Israeli Red Dragon says:
should NOT be present in such a late stage and others would've liked to use it too
Lonestar fer the win! says:
in fact i do have a col mesh dts
Lonestar fer the win! says:
i made it for bent reality but never released it
[BIO] Israeli Red Dragon says:
lol
Lonestar fer the win! says:
no one showed interest
[BIO] Israeli Red Dragon says:
well, either way, its stupid
[BIO] Israeli Red Dragon says:
shouldnt be in MBP
Lonestar fer the win! says:
i concur

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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15 Dec 2007 08:56 #69
I agree with Pablo. There's no reason NOT to have it. I thought we wanted every level to be original/creative? Well, the colmeshes are VERY creative, imo, and having it in a level gives it a high originality factor. Let us level builders be a little creative for once.

You haven't actually given a REAL good reason not to have it. All you do is say REMOVE IT, IT'S NOT FOR MBP without giving a reason. Again, I don't see any reason not to have it. Someone could put in a help trigger before that challenge sating something like The platforms ahead can be walked on; don't be afraid to jump on them!. Then, players will know what to expect.

I am not dismissing your opinion, I do respect it highly. Give me a good reason why the colmesh should be removed and I will agree. Even if you don't, I will stand aside and let you do what you need to do. I will not interfere with level production any more than I need to.

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  • IsraeliRD
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15 Dec 2007 09:21 #70
Because it's put in into MBP in a very late stage at the very last moment of level submission with a new DTS unique to it that could have been used in other levels (I know that besides myself, several of us would've wanted to use such DTS in their own levels). I also do not see a very good reason for it to be in MBP in this very late stage and specific for one level only (if you're having it, least have several levels). Besides creativity/originality, I see from you no reason to have any either and no reason to see why it is better than normal platforms, if they both do the same thing.

Edit: why is bent reality then in DC...

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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15 Dec 2007 09:35 #71
I agree with what Matan said, but in my views the idea doesn't seem original. MBP isn't meant for invisible floors and walls. Being this late in the submission for MBP is another reason for it to be frowned on, although not enough to have it removed in itself the previously stated reasons do add weight to the list. I'm against it.

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15 Dec 2007 12:44 #72
It's original, not being like most levels. I like the idea of its originality with the teleports/magnets, but some bits are just a bit hard for me. If you could make the Force Havoc part of it easier somehow, that'd be superb.

I say an 8/10.

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15 Dec 2007 16:42 #73
Quote:Because it's put in into MBP in a very late stage at the very last moment of level submission with a new DTS unique to it that could have been used in other levels (I know that besides myself, several of us would've wanted to use such DTS in their own levels). I also do not see a very good reason for it to be in MBP in this very late stage and specific for one level only (if you're having it, least have several levels). Besides creativity/originality, I see from you no reason to have any either and no reason to see why it is better than normal platforms, if they both do the same thing.

Edit: why is bent reality then in DC...

Ok then, that's fine. You're absolutely right, I didn't think of it that way. Sorry.

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16 Dec 2007 05:41 #74
Too late to be put in game, a rip-off of colmesh (did you get Cybers permission?) and people don't realise it's there. Sorry, I reckon it's OUTTA HERE

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  • technostick
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17 Dec 2007 23:46 #75
I agree with *gah don't have time to read all those posts above*. Anyway, no invisible plats in MBP. Just my opinion...

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19 Dec 2007 00:44 #76
Reupload DHelix dif and mis, no more invisible plats.

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  • IsraeliRD
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19 Dec 2007 01:37 #77
That leaves Morph all alone Go me to fix and FTW!!!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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