file Fake Floors

  • IsraeliRD
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08 Jan 2007 11:36 #1
Ok, let me put it in an example:

Take ice.jpg and its interior: ice_3x3.dif

It's slippery. Very.

Now, take that texture and make a copy of it and call it ice2.jpg and make a new interior: ice2_3x3.dif.

This texture gets new friction values so that the interiors that use it... are not the ones that you'd be familiar with.

That new interior could be... a bumper (or a trampoline), water, sand, carpet... makes me think of Dragged Up! using ice2.jpg as the carpet/rug LOL coz then you'd go up ICE like wtf m8 hahah

Anyway, a normal looking floor could end up being SPACE or OIL!!! How fun is that?

This is basically the Fake Floors idea... What you guys think?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • technostick
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08 Jan 2007 14:40 #2
Sorry to be so blunt... but... BAD IDEA.

One might as well delete all graphic texture differentiation if it not be equivalent to the texture itself.

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  • IsraeliRD
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08 Jan 2007 17:27 #3
We could always make a small mark to separate the real from the fake ones. Besides, think of the fun it can hold, not just the bad stuff. Jeez, you're always against stuff. Give it a go before saying bad.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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09 Jan 2007 00:14 #4
Yeah Matan this is a bad idea It would be cool for a puzzle game or for one or two levels, but I would not want to worry about rolling normally and then all of a sudden being messed up.

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09 Jan 2007 03:37 #5
I don't approve this idea.

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09 Jan 2007 05:20 #6
Lol, bam goes this idea.

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09 Jan 2007 07:50 #7
Yea this ideas out the door. Matan no one supports this decision

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