file Interior (special) required

  • IsraeliRD
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05 Jan 2007 20:18 #1
You know pipecap.dif? try and get it on 2-4 different MBP textures, as we cannot use that one in MBP. By having MBP textures on it we can use it. Please do so.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Jan 2007 10:36 #2
Nevermind, I vote keeping pipecap.dif from MBG to MBP. We'll texture it sometime (by making a new pipecap.dif which will be called... pipecap2.dif ) but keep the original. Besides, I used it in HMC2, and it has no substitute. God Andrew Sears will love this challenge!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Jan 2007 16:10 #3
pipecap.dif allready uses MBP textures.

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08 Jan 2007 05:03 #4
I've made some new tube textures BTW. I'll post a link later.

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10 Jan 2007 01:12 #5
Quote:I've made some new tube textures BTW. I'll post a link later.

Post it please.

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10 Jan 2007 01:13 #6
Sure

GET IT HERE:
Edit by Matan for public access: NO showing our FTP

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10 Jan 2007 02:27 #7
Does this mean we can use them in our MBP levels? Hope you say yes, CUZ I'M GOING TO!

Edit: Actually, they only replace the warm textures. The others are located and named something else. Oh well, I guess I have to use that plain halfpipe form pipe dreams in my level.

Double Edit: Actually, can we re-name and put them in the right place and use the tube and HP interiors in our levels?

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10 Jan 2007 04:41 #8
Triple Edit?!: Some of the tube interiors also use a seconed texture. Oh well.

QUAD EDIT?!?!?!? : Oh wait. The green one works. Nvm.

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10 Jan 2007 05:10 #9
Of course you can Ian!

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