If we don't set ourselves some goals (or a final plan of what MBP should be) we are not going to make MBP into a final release.
I think that we should just finish developing our current ideas.
We maybe could work to finish a smaller version and make MBP that. We could play it, enjoy it for ourselves and see what we think, If we like it and feel happy about it we could work on it a little more, but only if we feel good about it.
For example, I have about 10 great levels that I want to make, but one of them could take a whole week.
Matan also has heaps of levels he has yet to start. Plus, he also has to work on CLA, manage a forum, and all sorts of other MB business that must take a lot of hard work. No wonder he is feeling so tired of MB lately.
MB is about fun - maybe we shouldn't make it super big. Sure it would be nice to have 150 levels, but by the time we make them all we might be sick and tired of MarbleBlast.
There are 26 levels finished. Let's aim for 30 by a target date of say, a weeks time?
What does everyone think?