file MBP ZIP FILE RELEASED

  • IsraeliRD
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15 May 2007 00:55 #1
Just to let you know it's on the FTP in the root folder

This is PC version only, but mac people can fish out anything in the marble folder except for the DSO files in the marble/client/UI folder.

However, since I suspect the DSOs will work fine on the MAC, you can try and copy-paste them all EXCEPT for Playmissiongui.gui.dso. However, you can try and copy-paste it too.

Note the two folders added in the root folder and some new files to the root folder -> MBP Rating System.xls (needs microsoft excel), Easter Egg Guide, Ultimate Time Guide and MBP ReadMe.txt

Please read them all, especially the last one.

Happy Marble Blasting,
Matan

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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15 May 2007 04:01 #2
Just a couple things... it's missing the concrete texture and my re-sized mbp_wall texture... it makes some interiors white. And for Macs, the marble texture doesn't work. But other than that, this is awesome! GG's gonna be impressed. Do they know how much we changed it?

EDIT: Hey, the magnet's missing too! What's up?

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  • IsraeliRD
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15 May 2007 10:22 #3
Magnet ain't missing, I tested it before you. but please list missing interiors/textures and link me to them.

I didn't add magnet to the list of hazards though, damnit.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • technostick
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15 May 2007 13:34 #4
What is deckthehalls.dif doing in there?

Also, Gravity Knot has lots of misalignments.

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15 May 2007 14:20 #5
Next version:

- Remove Deckthehalls.dif
- Try and somewhat fix Gravity Knot
- Add textures + interiors by Lonestar if he ever tells me what they are

Also Beau and I are working on a MAC version.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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15 May 2007 22:05 #6
We need a marble for macs. I have one, it's my Hippie texture with a P on it. It looks better then your marbles, actually.

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15 May 2007 22:18 #7
Quote:it's missing the concrete texture and my re-sized mbp_wall texture...

Magnet doesn't show up in any levels... Did you move it to a different folder?

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15 May 2007 23:26 #8
No, it's still there. I have it fine and even Technostick could install it correctly (before release of this version).

Check the codes YOURSELF.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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15 May 2007 23:55 #9
I'm not saying you removed the magnet from the coding, I'm just saying it's not showing up in any levels.

Code:Object 'Magnet' is not a member of the 'GameBaseData' data block class
marble/data/missions/custom/MagneticAdventure.mis (0): Register object failed for object (null).

Maybe it's a PC Mac difference...? I looked in the mis code for the magnet and it wasn't defined as a hazard the way other dts shapes are. Strange... Is no one else having this problem?

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  • Perishingflames
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16 May 2007 00:02 #10
No, it works fine for me.

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16 May 2007 00:03 #11
Has to be your comp, as everyone else (even PF) got it working as far as I know. Maybe you placed it in the wrong folders.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 May 2007 00:17 #12
In the coding for the magnet, I noticed:

Code:Classname = Fan;
Is that right?

Further up in the console, it gives an error saying it cannot re-declare object 'Magnet' with a different class, and the same with the Nuke, but that does work. I'll work on it, but I can't figure out what I could have done wrong...

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  • IsraeliRD
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16 May 2007 01:14 #13
I already tried and the classname didn't matter. The magnet appears under
STATIC shapes hazards
NOT
shapes hazards

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 May 2007 01:17 #14
LONESTAR TELL ME WHAT ARE THE INTERIORS AND TEXTURES MISSING SO I CAN ADD THEM FOR THE NEXT VERSION DON'T COMPLAIN ABOUT MAGNET I NEED TO KNOW THESE MISSING STUFF NOW!!!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 May 2007 01:46 #15
Quote:it's missing the concrete texture and my re-sized mbp_wall texture...

God, those are the missing textures, there are no missing interiors. I've told you three times now.

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  • IsraeliRD
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16 May 2007 05:58 #16
where can I find the mbp_wall resized?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 May 2007 13:55 #17
In my interior download for medieval maze. In Lonestar/interiors/castlepeices.

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16 May 2007 14:33 #18
You never added it!!!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 May 2007 14:54 #19
ok we found it under midmaze but i still cannot release the MAC till marble's fixed.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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