file New level announced: Timely Ascent (RELEASED!!!)

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25 Feb 2007 21:33 #1
If you thought the name Timely Ascent sounded familiar, well, you're right. I have decided to do my own MBU conversion for MBP, for the level Timely Ascent.

I will try to replicate it as faithfully as I can without using QuArk. The level is of intermediate challenge and should be fun to play. At least I hope it is.

I will start this level very soon. (I hope.)


Status:
Planning/Building/Testing/Released

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25 Feb 2007 22:30 #2
Can't WAit

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26 Feb 2007 23:17 #3
*I wish I could get everyone in MBP staff to know how to use QuArK *

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  • IsraeliRD
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26 Feb 2007 23:21 #4
I wish you would tell me how to make moving platforms in quark!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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27 Feb 2007 00:10 #5
I wish Garagegames would hurry up with Constructor so mac people can make interiors!

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27 Feb 2007 00:56 #6
You can export .maps with blender and then have someone with QuArK export them. Also Constructer will most likelly cost money just like everything GG

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27 Feb 2007 00:58 #7
Constructor: $50-80. Blender's MAP exporter sucks, you can't add textures any easyer than with dts shapes. And you still need a PC.

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27 Feb 2007 01:40 #8
No matter the price I'm going to get Constructor for my B-Day or Christmas or something. Or maybe anytime I want.

Man, I'm using the smiley a lot latley.

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27 Feb 2007 02:04 #9
No matter the price, I'm just going to get Constructor as soon as it gets out. btw, did you notice Matt updated his blog? There's also a thread he linked us to, so there's some progress to look at.

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28 Feb 2007 01:45 #10
What's constructor?

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28 Feb 2007 02:17 #11
www.garagegames.com/blogs/985/11489

Cross-platform MAP (and DIF) editor, works on PC, Mac, and Linux!

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28 Feb 2007 02:17 #12
Lol, Lonestar posted while I was typing!

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28 Feb 2007 02:17 #13
It's like QuArK being made by garagegames, only it will be a lot better.

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28 Feb 2007 16:24 #14
Wow that really looks awesome.

When is it supposed to be released?

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28 Feb 2007 20:45 #15
Coming soon!

Lol.

No release date yet.

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16 Mar 2007 00:53 #16
Back on topic...*cough*

I have started planning out the level conversion. I will start building it tomorrow and it should be done (hopefully) by early next week.

I hope you like it.

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16 Mar 2007 22:11 #17
Status upgraded to Building.

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21 Mar 2007 03:51 #18
Good news! Timely Ascent is now COMPLETED!

This level will be released tomorrow. I will test to make sure every route, normal to Ultimate Time, is possible, and also to make sure there are no mistakes or misalignments. Also thanks to Matan for helping me with the custom moving platforms.

Par Time: 30.00
Platinum Time: 12.00
Ultimate Time: 4.00 to 5.00 (undecided yet)
MY BEST TIME: 3.454

There are no gems, and all the times listed above are possible. It should be a fun, intermediate challenge for all players. I hope you enjoy it!

Pre-release screenshot:

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  • IsraeliRD
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21 Mar 2007 09:16 #19
Um, I decide Ultimate Times, not you, thanks

Looking forwards to it. Did you fix the marble gets stuck in interiors?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Mar 2007 23:25 #20
RELEASED!!

Get it at the ftp under Andrew Sears and download the TimelyAscent.zip folder. Make sure to place the mbp_MPtemplate 1.dif directly into the interiors folder. You will need this for the moving platforms.

Enjoy! And please comment!

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21 Mar 2007 23:34 #21
Excellent level! 2.46 best time (best catch @ 2.38).

However, you can still get stuck in a wall but it's a minor

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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