Teleport:
-Done
Multi Teleport Supports Up To 10 Triggers:
-Done
MMG Teleport Supports 20 Triggers:
-Done
Checkpoint:
-cmd to server defined.
-Changes Parent Trigger When Passed Through
-Respowns you at the Trigger, but you don't get any items or time you had before
Hazards:
-Magnet: Done
.cs files added to the game
-Teleport.cs
-Checkpoint.cs
Projects On The Drawing Board:
-Back Tracker Trigger... Prevents Cheating. Instead of Putting an OOB you can put one of these. It locks the level you are playing so you have to play the last one over. (Not-Approved)
-AI Marbles that do something... Marble's with thier own mind that Run around the mission and could hurt you on impact. (Not-Approved)
-New Marble Looks... If you find one hidden in the level you get to play with a different exclusive marble skin for the rest of the game (Not-Approved, but Phil mentioned it somewhere)
Also Matan:
For the MMG teleports do you want me too add them when MMG is done or should I send a mission with them all lined up and you can just move them to the right place?