goldTime is in fact Platinum Time. Therefore, it will NOT be deleted. All MBP missions should have Platinum Time and Ultimate Time, so what I'm asking for is an addition of a 5th line
The file with the times is found in one of the scripts.. It is called game.cs
here's the code in it
Code://
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
//
//
// Game start / end events sent from the server
//
function clientCmdGameStart()
{
}
function getBestTimes(%mis)
{
for(%i = 0; %i < 3; %i++)
{
$hs[%i] = $pref::highScores[%mis, %i];
if($hs[%i] $= )
{
if(MissionInfo.time)
$hs[%i] = MissionInfo.time @ \tMatan Weissman;
else
$hs[%i] = 5998999\tMatan Weissman;
}
}
}
function clientCmdGameEnd()
{
if($playingDemo)
return;
getBestTimes($Server::MissionFile);
$highScoreIndex = ;
for(%i = 0; %i < 3; %i++)
{
if($Game::ScoreTime < getField($hs[%i], 0))
{
for(%j = 2; %j > %i; %j--)
{
$hs[%j] = $hs[%j - 1];
}
$highScoreIndex = %i;
$hs[%i] = $Game::ScoreTime @ \t @ $pref::highScoreName;
break;
}
}
reformatGameEndText();
Canvas.pushDialog(EndGameGui);
if($highScoreIndex !$= )
{
if($highScoreIndex == 0)
%msgIn = ;
else if($highScoreIndex == 1)
%msgIn = second;
else
%msgIn = third;
EnterNameText.setText(<just:center><font:Expo:50>Well Done!\n<font:DomCasualD:30>You have the @ %msgIn @ top time!);
Canvas.pushDialog(EnterNameDlg);
EnterNameEdit.setSelectionRange(0, 100000);
}
}
function highScoreNameAccept()
{
Canvas.popDialog(EnterNameDlg);
for(%i = 0; %i < 3; %i++)
$pref::highScores[$Server::MissionFile, %i] = $hs[%i];
}
function highScoreNameChanged()
{
$hs[$highScoreIndex] = $Game::ScoreTime @ \t @ $pref::highScoreName;
reformatGameEndText();
}
function reformatGameEndText()
{
// Final Score
%text =
<shadow:1:1><tab:240,250> @
<font:Expo:50><color:ffff00>Your Time:\t<color:fff090> @
formatTime($Game::ScoreTime) @ <color:000000><font:Expo:30>\n<just:center>;
// Qualification time
if($Game::Qualified)
{
%text = %text @ <color:00cc00> @ ((MissionInfo.goldTime && $Game::ScoreTime < MissionInfo.goldTime) ?
You beat the <color:888c8d>PLATINUM<color:00cc00> Time! : You passed the Par Time!);
}
else
%text = %text @ <color:ff2200>You didn't pass the Par Time!;
// Basic time info
%text = %text @
\n<just:left><font:Arial:14>\n<lmargin:65><tab:235,245><shadowcolor:ffffff7f><shadow:1:1>;
if (MissionInfo.time)
%text = %text @
<color:990000> @
<font:DomCasualD:32>Par Time:\t @
($Game::Qualified? <shadowcolor:ffffff7f><color:159cf1>: <shadowcolor:0000007f><color:ff2200>) @
formatTime(MissionInfo.time) @ \n;
else
%text = %text @ <color:990000><font:DomCasualD:32>Par Time:\t\t99:59.99\n;
if(MissionInfo.goldTime)
{
%text = %text @ <shadowcolor:ffffff7f><color:888c8d><font:DomCasualD:32>Platinum Time:\t<color:888c8d><shadowcolor:0000007f> @
formatTime(MissionInfo.goldTime) @ \n;
}
%text = %text @
<shadowcolor:ffffff7f><color:6666ff> @
<font:DomCasualD:32>Time Passed:\t @ formatTime($Game::ElapsedTime) @ \n @
<font:DomCasualD:32>Clock Bonuses:\t @ formatTime($Game::BonusTime) @ \n;
%text = %text @ <font:Arial:14>\n<font:DomCasualD:32><color:ceecff>Top Times:\n;
for(%i = 0; %i < 3; %i++)
{
%time = getField($hs[%i], 0);
%name = getField($hs[%i], 1);
%text = %text
@ <shadowcolor:ffffff7f><color:996633><font:DomCasualD:32> @ %i+1 @ . @ %name @ \t
@ (%time < MissionInfo.goldTime ? <shadowcolor:0000007f><color:888c8d> : ) @ formatTime(%time) @ \n;
}
// Display the end-game screen
EndGameGuiDescription.setText(%text);
}
//
function formatTime(%time)
{
%isNeg = \t;
if (%time < 0)
{
%time = -%time;
%isNeg = -\t;
}
%hundredth = mFloor((%time % 1000) / 10);
%totalSeconds = mFloor(%time / 1000);
%seconds = %totalSeconds % 60;
%minutes = (%totalSeconds - %seconds) / 60;
%secondsOne = %seconds % 10;
%secondsTen = (%seconds - %secondsOne) / 10;
%minutesOne = %minutes % 10;
%minutesTen = (%minutes - %minutesOne) / 10;
%hundredthOne = %hundredth % 10;
%hundredthTen = (%hundredth - %hundredthOne) / 10;
return %isNeg @ %minutesTen @ %minutesOne @ : @
%secondsTen @ %secondsOne @ . @
%hundredthTen @ %hundredthOne;
}
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.