As MBP nears completion, we must also ensure that it nears perfection. I have, in the latest missions and interiors pack (on (some place you really shouldn't know of its existence)), found a significant number of things which need to be rectified, and some that may be of benefit to be changed. I do apologise if I've said some of these things already.
-- General Complaints/Suggestions --
To all those doing replications (except Phil), I have noticed a lot of minor errors. Please do check your replications before releasing them. Among the things most often gone wrong:
The bottom of an intersection of a flat platform and a slope. I often see a gap or a flashing texture.
Trim texturing. Do remember that the trim texture is NOT the same when turned 90 degrees.
I won't mention these below, but do pay especial attention to Frictional Climb, Dizzying Heights, Bouncing Fun, Treacherous Path, and a few others... (There's a pretty obvious misalignment near the beginning of TUFC which I hope not to have been the first to spot.)
-- Specific Complaints/Suggestions --
The water slope after the ice platform in Frictional Climb is so steep as to make this challenge much more difficult than the rest of the level. (This level is also still full of misalignments, but I think I said that already.)
The slopes in Fighting Slopes (particularly the rug/carpet one) are too steep.
The StartHelpText of Fighting Slopes has a grammar error.
A few challenges in TUFC are dead-duck easy compared to the others. The tightropes, for example, are too wide. The gaps at each side of the slalom at the end are also too wide. I seem to remember that there were a few gems in the air on the half-pipe; at the moment that challenge is rather useless.
Shouldn't Treacherous Path and Perilous Road have trim also on the curved paths?
Bouncing Fun and TUFC need checkpoints.
I think that the curve in Catwalks should be smoother.
The central square tube in Dual Perspectives would look nicer with some texture.
Why aren't there any stalks on the rings on the penultimate challenge of Ring Stunts? (i.e. bouncing through rings) *not a complaint!*
Thief strikes me as belonging in Expert.
Marble-Mini-Golf could have more appropriate scenery. e.g. trees, flowers, etc. instead of brown posts.
The trim on the first part of Ground Zero looks unnecessary, and also provides an overly easy way of avoiding the nukes. (Well done on the end, by the way!)
In Ground Zero, what about an arch instead of those two vertical platforms? *again not a complaint!*
All for now...