file Technostick's Thread of Complaints

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23 Nov 2007 15:20 #1
Or, if you aren't Matan, suggestions.

As MBP nears completion, we must also ensure that it nears perfection. I have, in the latest missions and interiors pack (on (some place you really shouldn't know of its existence)), found a significant number of things which need to be rectified, and some that may be of benefit to be changed. I do apologise if I've said some of these things already.


-- General Complaints/Suggestions --

To all those doing replications (except Phil), I have noticed a lot of minor errors. Please do check your replications before releasing them. Among the things most often gone wrong:

The bottom of an intersection of a flat platform and a slope. I often see a gap or a flashing texture.
Trim texturing. Do remember that the trim texture is NOT the same when turned 90 degrees.

I won't mention these below, but do pay especial attention to Frictional Climb, Dizzying Heights, Bouncing Fun, Treacherous Path, and a few others... (There's a pretty obvious misalignment near the beginning of TUFC which I hope not to have been the first to spot.)


-- Specific Complaints/Suggestions --

The water slope after the ice platform in Frictional Climb is so steep as to make this challenge much more difficult than the rest of the level. (This level is also still full of misalignments, but I think I said that already.)
The slopes in Fighting Slopes (particularly the rug/carpet one) are too steep.
The StartHelpText of Fighting Slopes has a grammar error.
A few challenges in TUFC are dead-duck easy compared to the others. The tightropes, for example, are too wide. The gaps at each side of the slalom at the end are also too wide. I seem to remember that there were a few gems in the air on the half-pipe; at the moment that challenge is rather useless.
Shouldn't Treacherous Path and Perilous Road have trim also on the curved paths?
Bouncing Fun and TUFC need checkpoints.
I think that the curve in Catwalks should be smoother.
The central square tube in Dual Perspectives would look nicer with some texture.
Why aren't there any stalks on the rings on the penultimate challenge of Ring Stunts? (i.e. bouncing through rings) *not a complaint!*
Thief strikes me as belonging in Expert.
Marble-Mini-Golf could have more appropriate scenery. e.g. trees, flowers, etc. instead of brown posts.
The trim on the first part of Ground Zero looks unnecessary, and also provides an overly easy way of avoiding the nukes. (Well done on the end, by the way!)
In Ground Zero, what about an arch instead of those two vertical platforms? *again not a complaint!*



All for now...

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  • IsraeliRD
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23 Nov 2007 16:30 #2
I also found some stuff that needs fixing but all is fine.

Anyway:

Frictional Climb agreed but level seems to go DC, so who cares
Fighting Slopes is now fine
TUFC Half Pipe gems were not in mid-air
PR/TP too much work to do.
Checkpoints need to be revisited on all levels, we're awaiting completion of checkpoint coding (the one you have is obselete)
Also wtf is that penultimate challenge?
Thief I only found 1 super hard place (from the ice diamond to the part above it)
MMG agreed, send to phil
Thank you on Ground Zero, this is a rare occasion to see you saying 'well done' . The trim can be removed.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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23 Nov 2007 16:52 #3
Quote:TUFC Half Pipe gems were not in mid-air
How about we make them so? Otherwise this challenge is basically as easy as basic ice; just roll forward and come up the other side...


Quote:PR/TP too much work to do.
Can't you do what you did in Nuke Field?


Quote:Also wtf is that penultimate challenge?
A few vertical rings floating above a big bouncy platform.


Quote:Thief I only found 1 super hard place (from the ice diamond to the part above it)
Make it not super hard, then.

--
The StartHelpText of Fighting Slopes has a grammar error.

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23 Nov 2007 19:36 #4
Quote:Trim on PR/TP

Because of the way the curves were made (rotating platforms instead of a prism) adding trim is impractical.

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23 Nov 2007 20:52 #5
Well, whoever did Thief (looks like Phil ) obviously could do it, so...

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23 Nov 2007 22:55 #6
Even I know how to do it, it's not difficult. Also, the texture doesn't look as good rotated like that, could it be changed to look like the curved roads in most other levels?

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24 Nov 2007 00:10 #7
Yes, yes, that's what I was saying. If that was done, creating trim would be very easy. Otherwise, we would have to guess at values.

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24 Nov 2007 01:15 #8
Or you could give rectangles trim shapes and move them into place, editing the vertices to keep them aligned. It'd be easy either way.

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24 Nov 2007 02:05 #9
Quote:It'd be easy either way.

I guess that means do it, then.

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24 Nov 2007 05:52 #10
Quark will not work:
(link to some place you really shouldn't know of its existence had been removed successfully)

And Constructor can't load any of Pablo's maps because it always finds malformed brushes.

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24 Nov 2007 09:38 #11
QuArK is very hard to make curves in, much harder than Bugstructor. Thief is way easier with checkpoints btw.

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24 Nov 2007 12:13 #12
@ Lonestar :: GO MAC!!!

Anyway, try to find a way. Otherwise give it to Phil.

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25 Nov 2007 21:00 #13
Loop Exits still has the Beginner sky.


This appears to be a problem. With the missions/interiors update, I did not qualify for a few of the levels. When I scroll through them, the 'Not Qualified' thing is always messed up, and when I get to the last level in the list (in this case, Bouncing Fun), the play button changes to our old orange copy of the MBG one. My MBP seems to be having many GUI bugs, is this problem specific to me?

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25 Nov 2007 23:01 #14
Was known since the demo and fixed yesterday along with other GUI bugs.

Loop Exits will get fixed.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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28 Nov 2007 23:25 #15
A few more complaints:

The Jump Boosts in Medieval Maze are raised.
The slope for Speed Booster in Powerup Practice should be smoother.
Recoil Ultra Course could do with some more signs (especially at beginning). The slope at the beginning is misaligned and too steep.
The Platinum Time and Ultimate Time indicators would look better to have the same shape. (Ultimate is square while Platinum is oval.)

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29 Nov 2007 00:22 #16
The second Jump Boost in Medieval Maze is supposed to be raised, so you can sit under it with a different JB and use them both. Players may not know that jumping before using a Jump Boost makes you go higher.

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29 Nov 2007 00:26 #17
1 can be fixed
2 go to pablo for that
3 i didnt add in signs to all levels, i said i will, relax damnit Also the slope isnt too steep, i managed to go all the way up using W only.
4 it was fixed 2-3 days ago, you aren't using the latest version...
5 i will get the last UT on Ground Zero, shut up

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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29 Nov 2007 01:13 #18
Can Phil make the ultimate and platinum graphics next to the time a little smaller (less height) so they aren't touching?

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29 Nov 2007 02:03 #19
Quote:2 go to pablo for that

Hear that, Pablo?

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29 Nov 2007 02:18 #20
Done, uploaded.

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04 Dec 2007 22:00 #21
Don't know if this was mentioned yet or not...

TTMR

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04 Dec 2007 23:37 #22
*cries for not having noticed*

Yep, good find.

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05 Dec 2007 02:51 #23
Next complaint: Bouncing Fun is really messed up.

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05 Dec 2007 02:52 #24
In what way?

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05 Dec 2007 02:59 #25
Level editing mistakes in the replication. I shall post screenshots...

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