So, in case you don't know, I dropped out of my old college (where I took food technology) and moved to another college to take Game Application and Technology. One of my goals in my four years of study in my new major is to be able to port the Marble Blast GLC series (all games 1-4) into Unity which is the game engine used by my university (in case you also don't know, I also created the Marble Blast GLC series, a series of MBG mod). I am currently still in my third month of the first semester in my new college, so I have still a lot to learn about programming (yes especially about linear algebra).
I am calling this project "Great Marble Adventure". Well yeah, it is an adventure despite having no story because you are traversing through levels with varying sceneries, such as grassland/forest, desert, castle, Japanese garden, oriental pagoda, as well as heaven and hell. (Yeah, hell.. which means this game is supposed to be rated ESRB 13+). This project might really be my manifestation of Marble Blast Adventure, the marble blast mod that I miserably tried to make back in 2011.
The devlogs of this project can be seen here:
www.youtube.com/playlist?list=PLbqt_M_x3...JJPpd4sxKcYLZa-lOEAs
One thing that I realized is that I may not be able to perfectly remake marble blast physics and some marble blast features in Unity (due the differences between Unity and TGE), especially wall hits and half pipe jump tricks (which sadly is the main mechanics of Learning Curve from GLC1). Despite that, I think I see a good future in this project.
Nevertheless, I am learning a lot about unity and scripting in C# from this project. In addition, I also get some other help from the game development club from my college for this project, as well as Jeff, Vani, and Whirligig. Oh boy it's still a long long way to go.
I am calling this project "Great Marble Adventure". Well yeah, it is an adventure despite having no story because you are traversing through levels with varying sceneries, such as grassland/forest, desert, castle, Japanese garden, oriental pagoda, as well as heaven and hell. (Yeah, hell.. which means this game is supposed to be rated ESRB 13+). This project might really be my manifestation of Marble Blast Adventure, the marble blast mod that I miserably tried to make back in 2011.
The devlogs of this project can be seen here:
www.youtube.com/playlist?list=PLbqt_M_x3...JJPpd4sxKcYLZa-lOEAs
One thing that I realized is that I may not be able to perfectly remake marble blast physics and some marble blast features in Unity (due the differences between Unity and TGE), especially wall hits and half pipe jump tricks (which sadly is the main mechanics of Learning Curve from GLC1). Despite that, I think I see a good future in this project.
Nevertheless, I am learning a lot about unity and scripting in C# from this project. In addition, I also get some other help from the game development club from my college for this project, as well as Jeff, Vani, and Whirligig. Oh boy it's still a long long way to go.
I'm just an ordinary marble blaster who like to create new and unusual things.
Creator of the Marble Blast GLC series
Check out and download my custom levels here .
Check out my original musics in this thread and in my soundcloud here .