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I've been working on physics for a long time and i think right now it's kinda similar to marble blast, i will soon post a demo scene for this forum, So you guys can gives some feedbacks on the physics part
- Make sure you iron out the physics hardcore to make it as responsive and fun as it can be. MB succeeded in this where 90% of marble games fail.
By multi universe i meant different things to offer, Like some levels might take place in 2d universe and some might take place in voxel universe, This idea matches the story line and my game tittle but still i will look into your suggestions
- Don't fall into the trap of substituting variety in gameplay with variety in scenery and aesthetic. The idea of multiple "universes" is great, but keep in mind MBG succeeded with only one very minimalist and consistent cartoonish style (and PQ likewise with only three styles), because each level was interesting on its own to play, and not just to watch. By contrast I've seen a lot of marble games that feature almost exclusively linear, flat, almost 2.5D racing style levels that don't explore the game's full potential the way MBG does.
- As an addon to the above, don't think that you need to keep adding new features to introduce variety. Often the best features are ones that have meat and can be expanded on in creative ways, and not just used as one-offs. MBG has a very small selection of these features, but they're used to their fullest extent and it really makes the player feel that there's an exciting progression to the game.