file Marble Blast Mod Ideas Game (MBMIG)

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15 May 2012 22:29 #31
Time Modifiers that gradually slow the time (decelerate)

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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16 May 2012 00:15 #32
I never said they had to be impossible.

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16 May 2012 00:22 #33
I thought I would give you something impossible, since every idea in this thread (with a few exceptions) is deemed possible by Jeff a.k.a coding genius .

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16 May 2012 00:46 #34
Impossible? We had a PR thread on what ideas we could steal from here

We actually got a few done ^_^

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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16 May 2012 01:34 #35
@MBGaddict I even did some research into tge's shader engine, which is pretty much horrible By the way until pretty much TGEA, since that used to be called the torque Shader Engine. But yea, even the shadows in MB isn't even an object, go figure. What i mean by that is that it does not appear in the object tree. I don't think its going to be possible to hax them in either. So, we are stuck with MB's shadow effect

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16 May 2012 02:19 #36
What about the platform that increases/decreases the marble's gravity? Or maybe one that even changes the marble skin! (probably impossible)

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16 May 2012 19:17 #37
Changing the marble skin in-game is very much possible.

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16 May 2012 21:16 #38
^That is sooo easy *1 line of code*

increasing/decreasing, well, put a trigger over the platform, as material properties can't be hacked to edit them.

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16 May 2012 21:25 #39
Here guys, I will give something impossible, advancD lighting and reflection mapping.

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17 May 2012 00:01 #40
pretty much impossible herp derp ^

reflection you say? do you mean like mbu's marble?

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17 May 2012 00:28 #41
What did you think I meant Jeff?

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17 May 2012 00:50 #42
yea, never mind, that was a dumb question lol. Good ideas guys, keep thinking of some more!

here is one:

cloak powerup - go through all the interiors and static shapes >:D

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17 May 2012 01:44 #43
Thats already possible $testcheats=1;

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17 May 2012 16:05 #44
May 15, 2012, 7:19pm, stonemarble wrote:What about the platform that increases/decreases the marble's gravity? Or maybe one that even changes the marble skin! (probably impossible)

I like that idea. But instead of a platform changing the gravity it could be a little pad you roll upon and wait for a few seconds.


The different skins in game wouldn't really help you as a player, but maybe the skins could have different propertys. Like speed, jump impulse, and rebounding.

In fact, they could have different weights as well.

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17 May 2012 22:21 #45
good idea bulinger96.

You people need to come up with some more challenging things >_< lol

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18 May 2012 01:02 #46
Someone can make a skybox with working cloud-looking dts's that fly down and help you finish levels. For example, you have a level where there is a mountain too hard to climb, SUPERHERO MUSIC: cloud helps you float around it.

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18 May 2012 01:04 #47
that is possible too, y u no guys think of impossible things

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18 May 2012 01:13 #48
y u no come up with one, Jeff?


How about a power up that multiplies your marble's weight by 100, and a platform that is coded to break with any weight above x75.

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18 May 2012 01:43 #49
^^ is possible

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18 May 2012 01:49 #50
I had no idea.

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18 May 2012 02:04 #51
Even though MBG's engine is horrible, lots can be done.

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18 May 2012 03:22 #52
May 17, 2012, 7:04pm, mbgaddict wrote:Even though MBG's engine is horrible, lots can be done.

Even though I talk about how horrible it is, i should shut my trap. Look at think tank's engine, then you will be crying to program in marble blast's engine. Thanks seizure for letting me appreciate Marble blast's engine, unlike think tanks

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  • bulinger96
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01 Jun 2012 19:51 #53
There could be a different kind of gem that is a currency for upgrades to the marble.


There could also be a mode where the level is simply a platform with many gems and a few walls. The marble will leave an unjumpable barrier behind it as it moves. you have to get the gems in the right order.


Another mode could be a 2d mode. It makes marble blast into a 2d game with the same aspects of the 3d version.



And you know what Jeff? You're just too talented. You ever think of that?

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02 Jun 2012 00:26 #54
1. MBFubar kinda does this with credits.
2. Very possible
3. I honestly don't know about this one.

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03 Jun 2012 07:12 #55
Jun 1, 2012, 12:51pm, bulinger96 wrote: There could be a different kind of gem that is a currency for upgrades to the marble.


There could also be a mode where the level is simply a platform with many gems and a few walls. The marble will leave an unjumpable barrier behind it as it moves. you have to get the gems in the right order.


Another mode could be a 2d mode. It makes marble blast into a 2d game with the same aspects of the 3d version.



1. Tokens in MBF are sort of a currency.. they unlock the ability to change certain stats that in turn will affect your marble directly. Credits are rewarded on level completion just like XP, but can be used to purchase items in-game that enhance your marble's capabilities.

2. Doesn't sound that hard to implement. Jeff could do it in 2 hours. Seizure in maybe 1.5.

3. PQ has this as one of their game modes if I am not mistaken from one of the older trailers. [Here is Said Video, skip to 0:30 or 1:07]


Jun 1, 2012, 12:51pm, bulinger96 wrote:
And you know what Jeff? You're just too talented. You ever think of that?

Is that why he hasn't created a fully functioning AI for MarbleBlast? (Hint : The AI will beat every level's gold time. You don't even have to play anymore, just watch the game win itself.)

~Aayrl

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03 Jun 2012 15:16 #56
What about a mode where You have a moving robot-like creature, then it whacks you if you are too slow and dont avoid it? Seizure can defiantly code that.

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03 Jun 2012 17:38 #57
Quote:
Jun 1, 2012, 12:51pm, bulinger96 wrote:
And you know what Jeff? You're just too talented. You ever think of that?

Is that why he hasn't created a fully functioning AI for MarbleBlast? (Hint : The AI will beat every level's gold time. You don't even have to play anymore, just watch the game win itself.)

~Aayrl

ROFL. In all seriousness, basic AI can be coded into the game, but making good AI is just a complete waste of time. Also, moving platforms mess up with you have > 1 marble object so yea, not worth it.

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07 Jun 2012 21:10 #58
A game mode in which the marble makes a solid barrier after its trail and you have to get the gems strategically.

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08 Jun 2012 01:37 #59
That might be like MBElite or Opal's (IDK) Trail powerup. Only colmesh's that block you.

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12 Jun 2012 20:06 #60
Deja vu anyone?

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