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file HOW TO GET RID OF PONIES IN A LEVEL.

  • Jeff
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01 Jan 2013 01:01 #1
Just in case someone writes a pony class in torque3D...

Jeff H says (4:59 PM)
// get the bear
%bear = new Bear();
MissionCleanup.add(%bear);

// eat ALL the ponies
for (%i = 0; %i < MissionGroup.getCount(); %i ++) {
%obj = MissionGroup.getObject(%i);
if (%obj.getClassName() $= Pony) {
%bear.eat(%obj); // bear eats ponies
}
}
echo(Ponies are eaten.);
Andrew says (5:00 PM)
=D

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01 Jan 2013 01:07 #2
Better not use this in my Rainbow Dash level.

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01 Jan 2013 01:08 #3
*prepares for the inevitable onslaught of pony pics/gifs*

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01 Jan 2013 01:11 #4
^^ LOL GET THE BEARS QUICK

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01 Jan 2013 01:30 #5
Dec 31, 2012, 5:11pm, jeff wrote:^^ LOL GET THE BEARS QUICK

The weirdest signature that I ever requested

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01 Jan 2013 05:02 #6
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Dec 31, 2012, 5:08pm, andrewsears wrote:*prepares for the inevitable onslaught of pony pics/gifs*

I DID NEITHER. UMAD ANDREW?

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01 Jan 2013 06:22 #7
^^oo thats gonna be hard to beat. I'll wait for Andrew on this one.

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