file Marble Blast Emerald [RELEASED]

  • Jeff
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04 Aug 2011 21:20 #91
if you type anything into the console, it records it to make sure that you did not try to bypass the real way of playing.

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  • RDs.The-dts-guy
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04 Aug 2011 22:00 #92
Then make exeptions to commands like recorddemo and fix that thing so that YOU CHEATER!!! window disapears in next level you play.

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04 Aug 2011 22:49 #93
we will be doing that in the patch, just, give me some time to code mbe2

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  • HiGuy
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06 Aug 2011 16:29 #94
Back from camp, and added a new hint to my post (second page). Also, wow is there a lot of bugs. Since when did these come about?

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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08 Aug 2011 05:44 #95
I see a bunch of textures in your game that I made a LONG time ago.

You can at least credit me for something -_-

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10 Aug 2011 21:01 #96
Framework II is possible w/out jumping.

As is Stone towers. And Bump it Up. And Random Level. And Thunderbolt (w/ the ET too). and Framework I (ET, almost beat my original finish too)

Also I am convinced that That Old Blast is too, but I can't get it.

Ima keep editing more in, the whole second line is a series of edits...

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10 Aug 2011 23:08 #97
good, keep finding them, the sooner, the better

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11 Aug 2011 19:55 #98
That Old Blast is also possible w/out jumping (I finally did it!)

EDIT: and Mud Way

EDIT: and A Bumpy Quest. I will run out of levels soon

EDIT: and Gravity Puzzle. I have now beat as many NJ levels unofficially as I have officially

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12 Aug 2011 14:01 #99
All no-jumping levels finished.



Edit: I got all saphires. YAY!!!!

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  • dushine
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13 Aug 2011 13:31 #100
Gah, not played MBE in a while, busy with MBG mostly, for the update, I did NJ along time ago, was very easy, except that Nature something one, but have not bothered with all Sapphires...

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14 Aug 2011 13:19 #101
I have a problem with MBE:

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14 Aug 2011 19:14 #102
@Xuan:
Go to
localhostr.com/file/MlWLZU6/DeleteDSOs.command

Place in <username>/Library/MarbleBlast/ and open. Should delete all DSO files and fix this.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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14 Aug 2011 21:54 #103
Woo i don't knew that way.

Sorry for being a bit off-topic, but is it working with any other mods bug like this one?

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14 Aug 2011 22:08 #104
@HiGuy If i want to open it i'am told that i dont have the necessary permissions!

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  • Perishingflames
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14 Aug 2011 22:45 #105
Xuan, it sounds like you have dso's from other mods there. Most mods don't have mac installations that will retain compatibility with MBG and other mods so you have to do it yourself.

Backup prefs.cs in user/library/marbleblast/marble/client and any other prefs files there, then mbpprefs.cs in user/library/marbleblast/platinum/client (assuming you're on mbp 1.20), as well as any custom levels/interiors you may have stored in marble/data then delete the marbleblast library folder. Patch all mods with Phil's MB Patcher tool: philsempire.com/files/mbpatcher-quickfix.zip

To use that, make sure the library marbleblast folder is empty, then launch the mod you want patched (you don't need to patch MBP or MBE). Close the mod and run the patcher tool, selecting the game when prompted.

If you also want to have a different prefs file for each mod (so level qualifications are separate on each mod) you need to open main.cs in mod name.app/marble and main.cs in mod name.app/common and change all references to prefs.cs to something else (say MBfuturePrefs.cs). After that, run the mod and it should make a main.cs.dso in both marble/ and common/ --> move those back to the same folder in the mod's package contents and replace the one there.

(Do this instead of HiGuy's post unless you want to run the delete dso's tool every time you want to launch a different mod.)

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  • brandondorf9999
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16 Aug 2011 11:35 #106
I haven't played this before but i will try this one because i'm a marble blast fan.

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  • Imperial
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16 Aug 2011 12:06 #107
Just a problem I found, sorry if it was already mentioned before, that because of the 'cheater' thing, my time was not accepted whilst I was making a .rec file. Is there any way to fix this?

EDIT: In addition, I find that using FRAPS to capture MBE .recs create fatal lag that the fps plunges to 3-4 instead of my usual 30. The .rec is perfectly smooth when FRAPS is not recording. Anybody know what's the problem?

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16 Aug 2011 13:30 #108
Try using FRAPS on its own to capture your runs. You'll have to go into your files and delete the raw video every time you mess up a run, but this way you don't have to pop open the console to enter in the record, and thus You Cheated shouldn't pop up.

~Aayrl

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  • IsraeliRD
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17 Aug 2011 02:40 #109
May I make a quick suggestion?
If you're gonna release a patch, fix the damn playgui. Make it smaller. x2-x3 smaller. I was watching some MBE vids and the gui was in the way for several levels which was extremely frustrating (made it a lot less fun to watch, and not due to the uploader's own fault).

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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17 Aug 2011 03:44 #110
Great, more work for me lol, we shall see matan.

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17 Aug 2011 04:12 #111
Considering it's the #1 gripe about the mod (and one that would make people happy if it was fixed), I would really do it rather than put it as a maybe.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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03 Sep 2011 07:20 #112
I realize at this point MBE probably will never be updated again, but I will report this anyway.

There is a glitch with the checkpoints, where sometimes they think you got gems that you didn't. So sometimes when you respawn you are suddenly given some of the gems that you didn't actually collect. Seems to happen randomly. Also the gems it gives you seem pretty random, although in my experience they are always gems behind you, meaning that you should have already collected them before hitting the CP (with the normal path), but you didn't. This could just be a coincidence of course.


Also Emerald Tower is possible without jumping (got it on .rec too). These levels are getting harder and harder to prove as possible w/out jumping

EDIT: Not done yet: Bumpers and Bounce is possible w/out jumping.
EDIT: and How To: Rocket Booster

Also, I am pretty much sure that Motocross Mission is impossible without camera movement, no way to get up the first hill w/out diagonal...

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  • dushine
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04 Sep 2011 01:16 #113
Yes and yes to the last two, I got 1:42.711 on Rocket Booster, wow been ages since I touched MBE, and BaB is possible just pretty damn insane hard with my path for getting up to the gems on the 3rd level, otherwise the rest is fairly easy.

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04 Sep 2011 03:45 #114
I don't post a level as possible with NJ until I successfully finish a run, no matter how sure of it I am...

BaB wasn't too hard BTW, at least not with my path.

EDIT: Add Risin' Speed to the list. The NJ path is actually an easier way to beat the ET than how I beat the ET originally

EDIT: And Climb

EDIT: and Around and Around is possible without camera movement. (Probably Emerald Tower too, but I am not going to even try). Others to, but this mode sucks

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06 Sep 2011 21:57 #115
Yay!!! I beat all levels in Tunnel Vision. Also lol for the MineCraft Pickaxe.

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  • LukeZaz
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09 Sep 2011 07:54 #116
Overall, my favorite level from MBE is probably either That Old Blast, Divergent Boundaries, or Marbla Hop. Remember, though, I haven't played all the levels yet...

It warms my heart not only to have alot of people playing my levels, But it especially joyful when i hear this, Special thanks to you for this alone!
Also, Someone PM me the secrets, I'm staff, i wanna know

Your password has requirements. We are not going to tell you what they are.
Thanks, and have fun.

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09 Sep 2011 08:41 #117
PM them to me too, I was also a staff, can you remember How to: Emeralds? It's my level.

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09 Sep 2011 20:59 #118
Stability beat, NJ.

Been trying this off and on for a while now, finally got a good MP path combination for it...

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10 Sep 2011 01:49 #119
@Luke: secrets? I have the full source and etc., but that's for me, me, and me. Oh, and jeff too

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10 Sep 2011 02:41 #120
Yea, i love the full source, after all, i was programmer, right

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