Marble Blast Powered Up [REALLY^4 RELEASED]
- whirligig
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- ChaosUnown
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That is exactly what caused the crash for me. Luckily I'm not making the same mistake twice.Pro Marbler wrote: Also, judging by how quickly Angular Limbo overflows the console logger when tracing, I'd recommend occasionally quitting and restarting the game when playing that level. Just the sheer amount of function calls might be too much for some to handle. Also avoid touching the orange stick without a platform (as shown above). Touching it will cause game-fatal memory corruption within a second, and crash.
I tried out the rest of the game, it's good stuff, though I'm not pro at this game so I lost interest in a lot of the new advanced levels very quickly, which are notably a LOT harder in comparison to the typical advanced levels bunched in there as well, which is pretty unbalanced in my opinion. And although I do like the concept of a points system to buy unlockables, the amount of points you collect after beating levels are too small. It would take ages to be able to save up enough points to get some of the more expensive prizes. If you could earn more points after beating a level (or make the prizes a little less expensive) I think it would be more worthwhile to save up.
On the positive side though: Favorite level outside the sandbox has got to be the apartment level, which while simple to play, is very impressively designed. I also noticed the TV and actually managed to figure out the key to that musical code level in the Sandbox. THAT is a clever use of hints if I ever did see it. Well done. Once again I also enjoy a lot of the new gimmicks added here; the double power-up makes the normal power-ups a lot more enjoyable to exploit in certain situations, and as I said before I enjoyed a good number of the concepts in the sandbox levels, which I would love to see more of in the form of new levels to add-on to in the future.
Overall, the new content here is great, but I think it would have made a stronger impression if all of the levels were new instead of taking the Platinum route and re-using all the MBG levels. I can't say I have much interest in replaying those levels, even if there's new challenges to try out with them. But the new stuff is very cool, and I hope to see more levels built around the concepts you came up with.
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- ProMarbler
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The increased cost of skill points are supposed to encourage those who are active and dedicated players to be more promptly rewarded, while those who don't persist can still obtain something for their efforts after a period of time, but not until a certain amount of cumulative effort has been made. In other words, you have to work to be rewarded.
I would love to see cool mod/level concepts made around these ideas as well. Whirligig put quite a bit of sophistication into this "mod", and I do admire many of them and some just continue to inspire me!
PQ ON A STICK.
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- ChaosUnown
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Especially if you like to tinker with the graphics and font scripts within the application contents like me and wonder why you have -2000 points when you start the game back up, but that's another issue.
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- Derpky
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- whirligig
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Derpking wrote: Whirli, can you please modify the OSX and Linux launchers so that they pass -nohomedir to the game executable? This prevents the game from storing .dso files in your home directory or Library folder. Otherwise this can cause vanilla MBG to break MBPU and vice-versa. It would solve the problem that Craftnime is having.
Unless you downloaded the Mac build within several hours of release, it already uses -nohomedir. The Linux build will be recompiled when I have time (this weekend, if that). In the meantime, the source code for the launcher is at src/unix/MarbleBlastHelper/MarbleBlastHelper.cpp, so anyone with Linux and g++ should be able to modify the code. (Well, let me fix that: anyone with Linux, g++, and experience coding C++.)
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- Derpky
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whirligig wrote: Unless you downloaded the Mac build within several hours of release, it already uses -nohomedir.
Ah, I wasn't aware of that. I just looked at the source code that came with the Windows version of the game and didn't see it in there so I assumed you never thought to include it. I told Craftnime to upgrade to the latest version.
"You know you've spelled something wrong when the only search results are Jeff convos" - HiGuy
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- whirligig
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Derpking wrote: Ah, I wasn't aware of that. I just looked at the source code that came with the Windows version of the game and didn't see it in there so I assumed you never thought to include it. I told Craftnime to upgrade to the latest version.
Yeah, I never updated those source folders in the other builds. Another thing to do when I have time.
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- Shrekcraft
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Also I saw what you did on the Friendly Flat level lol. "Infinite" stairs, the TV display and the Troll Door.
Also the Underwater level, when you come in contact with the fishes .
Shrek Is Love, Shrek Is Life. Btw I make crappy levels.
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- Technostar
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Also, if you can't figure out the musical code, just play Friendly Flat
Also, I tried making a custom level for MBPU. The file saved and was loaded when I went to play the game again, but I was unable to find the file in the MBPU directory.
EDIT: Never mind, I found the file. It was saved in the %AppData%\VirtualStore\ section instead of just in Program FIles.
System.out.println("Hello");
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- CheepFishMBP
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- Technostar
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By the way, I am trying to make another level based off of the planet concept, as that kind of level is incredibly fun. However, if I want to use anything resembling a sphere, I will need to figure out how to use map splitter.
System.out.println("Hello");
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- Nockess
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Call me Chris!
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- whirligig
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I just used a DTS. That entire level is one big DTS.Technostar wrote: However, if I want to use anything resembling a sphere, I will need to figure out how to use map splitter.
What do you mean?Rozi the Derp wrote: Where's the file for Marbucks?
- The count is in prefs.cs. If you really want to cheat, open the console and use the changeMoney function to give yourself Marbucks.
- The image files for the icon are in marble/client/ui.
- Most of the code for it is in marble/client/scripts/currency.cs.
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- Nockess
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- whirligig
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- Kalle29
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You might as well have typed that in chinese, we need a rule here that says everytime you mention a time, it should be written in GMT+/- x amount of hours7:00 PM EDT
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- HiGuy
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That work?
This signature is real code
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- Kalle29
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- whirligig
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Be sure to check it out: www.twitch.tv/whirligig231
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- Jeff
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I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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- Eguy
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- whirligig
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- whirligig
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You can get them from the first post in this topic. Be sure to install the Power Patch before adding any Power Packs to the game. The Power Packs can then be added by placing them into marble/data/missions/powerpack. Have fun!
Also, the old download links that used to be in the first post will no longer function, as MBPU 1.5 is now accessible from the downloads page.
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- SourSpitballs
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Edit:And,btw,how do u add power packs to the game?
Marble Blast Boyo
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- ProMarbler
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Simply copy the three folders (including the folders themselves) to the directory marble/data/missions/powerpack/. Make the directory "powerpack" if it doesn't exist.
Open up the game, and the PPs should appear in the bottom right of the Level Select.
EDIT: No need to make another post saying thanks... that's exactly what the "Thank you" button is for!
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- Eguy
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- ProMarbler
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- SourSpitballs
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Marble Blast Boyo
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- whirligig
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