Thanks to Matthieu P. for the marble skin
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Lee Zi Xian wrote: A NEW MBS VIDEO!
Thanks to Matthieu P. for the marble skin
*sigh*OkRozi wrote:
Lee Zi Xian wrote: A NEW MBS VIDEO!
Thanks to Matthieu P. for the marble skin
God dammit Lee, stop bashin' all my times, buddy! (I guess you're a level tester though...so then is that what you're supposed to do? )
Also, congratulations to Eguy for making the team! Everyone give him a hand!
For Balloon Boy's side, buddy, we really don't have anything against you - you're an awesome part of the community. We just took Eguy instead because he has been around longer, and he certainly knows what he's doing, like looking for bugs, glitches, or anything else that may cause a problem. But we really appreciate you offering to help.
Multiplayer is out for good. We've taken the maps we had and put them in MBU.Kalle29 wrote: ok, some critisism
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- Don't include multiplayer. No one will want to play mp in MBS when MBP already has it. Making mp levels is perfectly fine, but what you're doing right now is a perfect example of when you want too much.
Don't worry, we're taking out Water/Ice Master Course.Don't steal. I haven't seen all of MBS but I can already see that you have blatantly copied levels and the UI. Being original is the way to go as it will make people excited for the mod and they will want to play it. Stealing levels will just make people disrespect you. And as RC said, there is no hype at all for MBS. Had you been original like whirligig's MBPU then people would have been hyped for the release.
At least for me, I've made custom levels, and I have quite a few. Can I actually have feedback?Don't bite off more than you can chew. How many of you have worked on a full mod before? Not many I guess. The smartest thing to do would have been to do a level pack first, which leads me to my next point
ÂWe've taken some ideas from you guys and thought about them. That was just not our peak.Actually listen to what people say. If you had made a level pack before you worked on a mod you could have received useful critisism that would have helped in your level making in MBS. And I know you don't want to hear people complain, which is understandable as it can be very annoying and demotivating; however you should still listen to what people such as, for example Matan, say. They have worked on mods before and can contribute a lot.
Ender's back in for good. He's made an awesome contribution since then.Better organisation. It was pure comdey gold when we found out that Stew didn't even have MBS. You need to have clear roles in the making of the mod. You need to know who is the leader, who does the coding, who does the level making etc. From what I've seen you haven't been organised at all. And remember to communicate with eachother all the time about what's going on so no one thinks that everything is going smoothly when there actually is a problem that needs to be solved. This is a perfect example of how you don't communicate, had you actually communicated with eachother you would know that for sureWe have a definite resign from Endy, and there may be another one. I can't remember
This is just not our peak. We're still quite focused on it. Congratulations, you can be quiet now.
You've made it very clear about this, and you're replying late, and kalle's post was before you said no MP. Irreverent.Multiplayer is out for good. We've taken the maps we had and put them in MBU.
>Implying W/IMC is the only thing stolen.Don't worry, we're taking out Water/Ice Master Course.
If you want criticism, actually make use of it. It's obvious that the MBSuper staff [the majority] doesn't care at all about criticism that is helpful and is only looking for praise. And don't say that's not true, look at all of the advice provided for super and it's just been shoved to a back burner and ignored (And if you do not believe me, read the rest at this post and look at the last part).At least for me, I've nade custom levels, and I have quite a few. Can I actually have feedback?
What ideas to be exact? I'm curious myself, as I've not seen much besides removing multiplayer.We've taken some ideas from you guys and thought about them. This is just not our peak.
You completely ignored Kalle in your post by saying that Ender is back. Him coming back actually further makes Kalle's claim that you guys don't communicate. In the PlatinumTeam, we actually write stuff down and talk about it for hours in our staff chats. We have organization, we know what each other is working on, and most importantly we ask each other for help and self-criticize each other whenever we make stuff for constant feedback, instead of patting each other on the back and saying gg off to the next thing. When we have a problem, we fix it (usually ). That's communication.Ender's back in for good. He's made an awesome contribution since then.
This is just not our peak. We're still quite focused on it. Congratulations, you can be quiet now.
Emerald Marble wrote: Well,um........Is this mod still gonna go on?
Emerald Marble wrote: Well,um........Is this mod still gonna go on?
J@ckrb wrote: But anyway, looking forward to more level previews, because I want (well I think everyone does) the negativity to be replaced with positivity instead.
Ralph Marbler wrote: I think the powerup voices are depressive. Rozi, expect a PM from me, I'm re-doing all those voices now!
Rozi wrote: This'll be the last level preview for a while, as we don't want to give out too much.
Review please?
Rozi wrote:
Ralph Marbler wrote: I think the powerup voices are depressive. Rozi, expect a PM from me, I'm re-doing all those voices now!
Wait, you're still in the mod? We all thought you were out.
Emerald Marble wrote: Is their ANY spots in this mod that i can help with,i want to help a bit to make this game better.
Get to any of us on Skype (RoziGames for me) and we can hook you up with TortoiseGit or SourceTree, where you can get commits constantly. Best option is to PM Matt.Ralph Marbler wrote: Nope, I'm still there, but I don't do much things, since I lost the copy of the mod...
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