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Rozi's Mini Mod [RELEASED]
- Nathan125
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- Nathan125
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Nathan125
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- Nockess
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It's finally completed!
[strike]Windows Download[/strike] Version 1.01 can be downloaded at the first post.
[strike]Mac Download[/strike] Version 1.01 can be downloaded at the first post.
Installation is very, very easy. For Windows users, all you have to do is extract the .zip file to wherever you want and start playing. For Mac users, just open the application you find in the .zip. Thanks for downloading!
Tell me if you find any bugs or errors.
Please give feedback! I'd like to know how I did with this.
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- Nockess
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- Ralph
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On a serious note, those levels were absolutely crazy and you have a pretty good use of the Constructor. The gameplay was smooth, the challenges are basic but well used in some of the levels, and you left some evident shortcuts.
The only drawbacks I'd point out is that some of the levels don't have InBoundTriggers (i.e in Advanced Playground). Not a big deal, but it's a bit disturbing.
But I found something a bit more annoying, and this is going to be the moving platforms' speeds : they never pause!
For example, in the Tutorial V, you could make the first platform triggered, because the first and the second platforms arrives at the same place, and immediatly leaves, which makes the marble have a really really short amount of time to ship on the second platform.
Plus, one of the platforms moves way too fast to avoid the walls (that are a bit too close between 'em). In Moving Madness too, the platforms don't pause!
But hey, overall, I really loved that mod, and this, for another reason : you're giving me some inspiration for future levels, and that's very well seen from you.
Excellent job, Rozi, you should be extremely proud of your hard work.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Nockess
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Yeah, I've been told before that I need to do something about those moving platforms, and I undoubtedly would've changed it before this was released, but I simply don't know how to make triggered moving platforms. I'll learn soon enough though.
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- Regislian
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- Three
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1. Install HiGuy's PlatformAssist plugin to Constructor.
2. Select the brush(es) you want to be in the moving platform, and make it a Door_Elevator.
3. Place path_nodes. (If it's a multi-brush platform, find the center point by selecting all brushes and pressing E.)
4. Copy (Shift + drag on axis) a brush from the moving platform, and resize it to your liking. This will be the trigger to activate it.
5. Set that brush as a trigger. (Now go back to step 2 if you want more than 1 triggered platform.)
6. In-game, set the moving platform's initialTargetPosition to 0. (Can be done in constructor too but slightly more complex)
Done.
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- Nockess
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mega.nz/#!LI83wRBa!64rNAMuSSFHvFypRnpdO4IzEXqHLvh9vtojz18J62IgRegislian wrote: Not quite sure why, but NoScript is giving a ton of Javascript Injections if I try the link you posted. Could you upload the mod to some other site?
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- Nockess
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One of my recent projects to kill some time has been remaking some of the levels from RMM. Just released the beginner levels today, so check out the new looks!
marbleland.vaniverse.io/pack/262
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- NF
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Also I like your new personal text.
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