lots of levels have well hidden time travels, if you can't seem to get a gold time just playing the level, search for time travels
HERE ARE SOME QUESTIONS YOU COULD ANSWER TO HELP ME IMPROVE MY FUTURE CONTENT WHEN YOU LEAVE ANSWERS, LEAVE THE NUMBER TO THE QUESTION
1. What are your 2 least favorite levels in the mod, explain why?
2. What are your 2 favorite levels in the mod, explain why?
3. There were quite a few "chaos pit" levels, what did you think of those? Would you like to see more of them?
4. Throughout levels how was my power-up usage? (Was there a good amount of power-ups, good placement, not too few or too many?).
5. Throughout levels how was my hazards usage? (Was there a good amount of hazards, good placement, not too few or too many?).
6. Throughout levels how was my gem usage? (Was there a good amount of gem, good placement, not too few or too many?).
QwertyQwertz replied the topic: Marble Blast Evil Mini Mod [RELEASED]
It's really good!
In my opinion, you only need new textured stuff and levels for mods at least, so this is good
You also kept the levels at a good difficulty which is also very good!
Well done! It's very enjoyable to play
Also for anyone that doesn't know how to open the game, i'll help you.
1. Download the mod.
2. Move the download to the desktop.
3. Make a new folder (called anything you want)
4. Put the folder that is in the download into the folder you made.
5. Open the folders until you reach the contents of the game.
6. Double-click the file called 'marbleblast'.
7. And there you go! Now you can play Marble Blast Evil!
19 Aug 2017 09:00 - 19 Aug 2017 09:05#6by RDs.The-dts-guy
RDs.The-dts-guy replied the topic: Marble Blast Evil Mini Mod [RELEASED]
So after 2 days still no feedback/apprechiation/praise? Allright guess i have to get the ball rolling.
The mod is great, first I though this is mbg levels with some additions but luckily it wasn't and it was pleasant surprise to see some new interiors.
Mod is full of creativity, levels were simple and fun, lot of them are up to par with original mbg levels and had good replay-ability value. There are 2 main parts where this mod falls short, it's texturing, in lot of places texturing was misaligned however it wasnt worse than regular swansonism, and placement of time travels. More often they where placed seemingly randomly and just scattered around level. Both of those didn't really bothered me much since gameplay was great throughout the mod. Also if I was you I would've stuck to MBG textures only. The oddball level with MBP textures felt out of place and reminded to the huge mess that MBStop 1 was with realistic textures blended with cartoony mbg ones. Again nothing huge and didn't bothered me much since I was distracted by the great gameplay this mod had.
Great job you did on the mod, I loved the creativity you put into this and it was great playing something refreshing. Nothing artificial or overdone, just plain simple mbg with simple but fun maps. One of best community mods in my list and I would propably say first mod out of PQ spectrum that I would like to come back in couple of weeks/months and play again (and that is saying a lot). And it's also complete so that's a bonus.
Not sure how to end this but if you plan on updating this mod even further I would be happy to give it a new look again.
Some guy that does DTS shapes and levels.
AWESOME timeHINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
Last Edit: 19 Aug 2017 09:05 by RDs.The-dts-guy.
The following user(s) said Thank You: CylinderKnot
EvilTaco replied the topic: Marble Blast Evil Mini Mod [RELEASED]
Glad to know you liked the mod! Its awesome to hear you would return and play the mod again, that means a lot, and I'm glad you though the levels had creativity.
Texturing I know had its rough edges, I was new to torque when I went into this mod so I did not know about the "unify textures" tool, now that I found that tool I can say future texturing should be better.
Random Time Travels, I hadn't really realized I did that until you mentioned it, I will take this into better consideration in my future levels.
Mod Updates? Its hard to update a mod like this one only because it doesn't have MBP's nice auto update system (if you know what I'm talking about, I mean people would have to apply the updates themselves). THOUGH, I would love to release some level packs to be applied to this mod, then I would include instruction which level is to be dropped in which file.
In the future if I am able to learn more coding I would love to make more mods which would include new power-ups and hazards.
Updates will be posted in the forums and the discord.