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Rosie wrote:
It looks like a cool level but damn talk about chaotic.
I don’t think I’ve ever played a harder level in my life. That’s the first level I’ve never been able to speedrun, let alone beat.
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For this one.. I think I have already make sure all trapdoors have the same z-axis value.. probably either I miss some or they just don't align well with the interior. Noted to be fixed for the future update.Regislian wrote:
Initiation – Fun level. I think some trapdoors arent aligned properly. If you roll over them you sometimes hit an edge.
I have to force myself for these two levels as the second level must have an introduction to super speed, ice, fans, and mines all together and the fourth level must have an introduction to no jump floor, low grav, crystal, and random force. Because of that, they limit my freedom in level making (also the difficulty too; its hard to make for this difficulty tbh) as I must have all of those elements in the respective level. Therefore, the quality of the levels are not good. I apologize for this.Regislian wrote:
Floater Highlands – Cool patterns in the moving platforms. The mines at the end are a nuissance, especially combined with the fans.
Friction Force – In my opinion the worst level. I always hated random force and especially the ‘hard difficulty’ is more frustrating than challenging. Certain parts seem too random to me for it to be enjoyable.
I wish I could fix the code; probably I might need to seek help from Higuy or whirligig to fix Jeef's old code I used. Marson already requested Jeef to fix the mega marble since the first GLC though.Regislian wrote:
Platform Clamber – In the hard version, the mega marble part is very annoying/buggy. Stopped playing the level because of that. Which is a shame, because the rest of the level is great.
So probably the help text mentioning that you need a super jump to climb up the blue chevrons is not really clear.. I probably need revision to this sentence. Perhaps you could suggest a better one?Regislian wrote:
Termina – Cool level. One small thing is that it took me a while to figure out where to go with the super jump. In my opinion that should be made more clear
Learning my mistake from the moving platform section after the first checkpoint in Complexicity Ascent (level 6 from GLC 2 and also my custom level) in which Marson requested me to add some text or sign to make it clear on where to do/go, I did the same thing to GLC 3 to just make sure the player understand what to do. Fyi, I initially wanted to explain what to do in the first challenge of Platformer's Philosophy (level 8 ), but I just feel it is unnecessary.Regislian wrote:
In general, I feel there’s too much text in which challenges are explained. Most people don’t bother to read those, so you may want to consider having the challenges speak for themselves. I do like the signs on which you say how many gems there are per challenge.
I must admit that I'm not good at making pathfinding levels (in fact, I think the only pathfinding level I've made is Beneath the Waterfall), and I intend to make all of my levels linear (straight). Shortcuts or breaking a level by doing it, for me, is a disgrace as I want all parts of the level to be explored by the players. Idk why I tend to make levels that are anti mainstream with the current/usual trends in marble blast level making.Regislian wrote:
The only thing missing are levels in which you can pathfind.
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What you could do is have a diagonal arrow point towards where you have to go, where the super jump is.NaCl586 wrote:
So probably the help text mentioning that you need a super jump to climb up the blue chevrons is not really clear.. I probably need revision to this sentence. Perhaps you could suggest a better one?Regislian wrote:
Termina – Cool level. One small thing is that it took me a while to figure out where to go with the super jump. In my opinion that should be made more clear
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Kevinator wrote:
I just downloaded the game 3 days ago, and play it the day I downloaded it. It was incredibly amazing and had very lovely colors. My only problem is every time when I try to load a different level to play, the game stops, then crashes. Can you please fix that problem? I would appreciate it.
NaCl586 wrote:
List of Known Issues:(Note that these known issues are things beyond my control and abilities; this mod lacks of help and most of the time I did this mod by myself. I tried my best to fix or minimize the issues but due to my limitations, these are the least amount of issues that I can still give within the mod)
- With the Direct3D setting, opening the first level for the second time causes the game to crash; this can be fixed by changing to OpenGL.
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