Week 3: Update and Goals
Week 2 almost went a bit behind as scheduling is concerned, but I was able to finish stuff up. Today, I added marble sound effects (a quick, rudimentary version) and jumping (a pain in the butt).
This week's primary goal is DAE/DTS Shapes: to add the ability to put arbitrary DTS/DAE shapes into the physics and interact with them. Levels are mainly going to be built out of these, so this is certainly an important thing to support.
This week's secondary goal is Shape Animation: to allow DTS/DAE shapes to have movement and movement paths, so that you can have the equivalent of MPs (or rotating platforms, etc.).
I apologize for not getting Friday's stream on YouTube yet, but it'll be up soon.
Week 2 almost went a bit behind as scheduling is concerned, but I was able to finish stuff up. Today, I added marble sound effects (a quick, rudimentary version) and jumping (a pain in the butt).
This week's primary goal is DAE/DTS Shapes: to add the ability to put arbitrary DTS/DAE shapes into the physics and interact with them. Levels are mainly going to be built out of these, so this is certainly an important thing to support.
This week's secondary goal is Shape Animation: to allow DTS/DAE shapes to have movement and movement paths, so that you can have the equivalent of MPs (or rotating platforms, etc.).
I apologize for not getting Friday's stream on YouTube yet, but it'll be up soon.