So another week has passed. It's now been almost a month since Quaternion development started, and it's crazy to look back and see how quickly the time has gone. But we'll be able to get into the good stuff soon, so stay tuned.
This week's primary goal is Editing Infrastructure: to make sure the functionality in the editor to build levels is in place. As I said last week, there's still a lot of work to be done to this end. But hopefully by the end of this week, I'll have something in place that can be used to build levels without having to use Notepad++ on the .mis file.
This week's secondary goal is Level-Loading: Quaternion is (as currently planned) going to use a different system for loading levels, wherein you move between levels via teleportation devices; there's no level select GUI. As such, the code for this should be in place fairly soon (although some sort of back door will likely remain so that I can still move between levels willy-nilly during development and testing).
The physics code also still has some pretty serious issues. I might look into that sometime this week. Then again, I might put it off for months. Who knows?