Okay everyone, here's how this is going to go down.
Quaternion releases tomorrow.
I'm planning to release at 10 PM Eastern. At 9 PM Eastern, I'll join the Discord voice chat for a "launch party" of sorts; any and all members of the MB community Discord are welcome to join.
There will be a few different versions of the Quaternion release: a Windows version, a Mac version, a "developer's release" that includes the source code, and a separate download for the soundtrack. I'm planning to put those builds together tonight so that you can have them tomorrow.
Note that the Mac version will not be a native build; for now, it uses WINE. This means that compatibility might be slightly worse for some people, but preliminary testing seems to indicate that the build works just about as well as the actual game. In any case, we have plans to have a native Mac build later. (I say "we" because this is entirely dependent on HiGuy.)
There will likely be a few updates to Quaternion after the main release, to incorporate bug fixes and minor improvements. So if you notice an issue with the game, let me know; the game isn't "finalized" as it stands.
See you all tomorrow!
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