After half a year in the works, The Platinum Team is proud to announce the release of the next patch to Marble Blast Platinum, version 1.60. This patch contains cumulative updates since 1.51's release as well as plenty of new content and bugfixes. Highlights include:
- Co-Op mode: Replay all the Singleplayer levels in Co-Op mode (accessible via Multiplayer) as well as Custom levels. Major thanks to Regislian and Kalle29 for working on all new Gold, Platinum and Ultimate Times for all 281 levels.
- PlatinumQuest features: Collecting gems online will now display their point value above the marble, added Moving Objects system, Instant/IContinueToTime to Moving Platforms which allows to instantly restart them, coloring of path nodes in the Level Editor and lastly a Gravity Trigger with a new custom level on Multiplayer (Sphere Plates) to go with it.
- Level Rating: Upvote, Downvote or remain Neutral to every level online!
- Marble Blast Ultra and Gem Hunt levels are now playable offline. This includes Blast, Ultra Blast and Mega Marble support offline.
- Major engine rework means faster radar (radar mode 3 no longer lags), lots of synchronization to help smooth the Multiplayer experience and more fixes to bugs and crashes.
- Organization of the Level Select screen for Offline and Online Singleplayer for easier browsing between games and difficulties. Organization of the Server Settings screen adds new options and removes unused ones. For example, no more Fast Mode, but adds Disable Taunts.
- Level changes:
-> The Tale of the Tall Skyscraper, Frictional Ascent, Space Station and Speed Attack: Instant/IContinueToTime to problematic Moving Platforms to instantly come back.
-> The Tale of the Tall Skyscraper: Decreased Ultimate Time from 6:40 -> 5:30
-> Monster Speedway Qualifying, To The Moon and Block Party: no longer look for missing textures
-> Ultimate Tree: Checkpoints added
-> Moving Platform Monster Course (Level Packs 30-39, Level #26): Bumper and Technostick sections are fixed
-> Ring (Multiplayer, Advanced Level #11): Level problems fixed and it is fully playable. We expect to see it in Tournaments.
- Dozens of fixes relating to Online experience, some of which include but are not limited to: Spectators, Handicaps, Dedicated Servers unable to play levels with Moving Platforms, Particles crashing the game and Teams Mode not working properly
- Removed a lot of unused code and leftover images
In accordance to the Marble Blast Development Timeline, we will continue actively working on future updates to Marble Blast Platinum for another three months, and release updates more frequently. There are still numerous items on our TODO list and it is unlikely we will accept further requests from the community at this point.
If you want to help out, we are currently accepting levels for the following current and upcoming game modes:
- Co-Op, Gem Hunt, Collection, King of the Hill, Race / Singleplayer Customs, Hide and Seek, Tag
Additionally, we will accept levels for Multiplayer for this year's Xmas Event and next year's Summer Fun event.
We wish you all happy Marble Blasting,
- The Platinum Team
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.