file Marble Blast STOP II Initial Release - Version 1.0

  • Jiquor
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07 Jul 2018 00:20 - 07 Jul 2018 00:50 #1
Dear Marble Blasters,

[strike]Who cares about the 1 year anniversary of PQ?[/strike]
Only kidding.

Marble Blasters, the time is nigh! After almost two years of development, Marble Blast STOP II has finally released!
We began our project on December 23rd, 2016 and finished our first version on July 6th, 2018.
What a journey -- what a road its been through making this project. Lots of feedback, praise and criticism along the way that helps this modification succeed.

As per usual, there are some things you should know before installing Marble Blast STOP II.
- Achievements and Statistics are not here yet. They will come in Update 1.0.1.
- Unlockable marbles aren't here yet, but there are 50 for in-game purchase. Unlockable marbles (through tasks and finding secrets) will come in the next version, and two and three as more marbles will be added throughout each release.
- Please note that there's no level editor or console, but we will be adding a feature called "Pathfinding Mode," in the future where you can toggle the camera and drop the marble wherever you want to find paths to get some amazing times, such as Yield Times, STOP Times and even World Records! This feature is in progress and will come in Update 1.0.1.
- The reason for the release now with some things missing is because I will be away for two weeks with little to no internet because where I'm going is somewhere special with my special one, and I also need time away from the internet. Seriously.


There's probably a couple things I forgot to mention here, but time is short and I have to leave to pick up my sweetie.
So with that, thank you for the incredible journey, and the game's not over yet. More to come in the future.
Here's where you download the game now:
- a Mac Version will be out when I come back from vacation.

Regards,
Jiquor
and the SevereGame Productions Team



STOPX Creator. Getting better by every release.
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Last edit: 07 Jul 2018 00:50 by Jiquor.
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07 Jul 2018 00:21 #2
A download link in the Modifications Section for Marble Blast STOP II
will be available later in the future. For now, please go on our Discord
or use this link to download Marble Blast STOP II for the time being...

STOPX Creator. Getting better by every release.
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  • QwertyQwertz
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07 Jul 2018 00:31 #3
This looks so cool! Good job!

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07 Jul 2018 00:40 #4
the camera jumps around when using the mouse. can you please fix it?

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07 Jul 2018 00:56 #5
Either download and install the MBExtender, use the arrow keys, or play in fullscreen. That's the fastest answer I have for you.

Call me Chris!

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  • Josep_Nollette
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07 Jul 2018 02:03 #6
Sadly, some of the levels (Tutorial #1 and Beginner #6) seem to run sluggishly on my computer (i.e. low framerate and laggy responses). Has anyone else experienced the same on those two levels?

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07 Jul 2018 03:10 #7
Switch to OpenGL.

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07 Jul 2018 04:15 #8
docs.google.com/spreadsheets/d/1TQyGetMl...w2k/edit?usp=sharing

Here's a WR sheet for you all, by the way.

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  • Jiquor
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07 Jul 2018 06:01 #9

Rosie wrote: docs.google.com/spreadsheets/d/1TQyGetMl...w2k/edit?usp=sharing

Here's a WR sheet for you all, by the way.


There will be an official one coming tomorrow.

STOPX Creator. Getting better by every release.

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  • Josep_Nollette
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07 Jul 2018 07:02 #10
What's the rationale for making the [strike]Time Travels[/strike] Secondglasses not spin? Thanks.

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08 Jul 2018 04:25 #11
Your anticheat code in playGui.cs.dso is causing a ton of console spam on the menu. Make sure LocalClientConnection exists before you call getControlObject() on it. :)

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  • whirligig
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08 Jul 2018 21:19 #12

Josep_Nollette wrote: What's the rationale for making the [strike]Time Travels[/strike] Secondglasses not spin? Thanks.


Not Jiquor, but I'm pretty sure this is because some of them are actually fake (just a static DTS), so this makes it harder to tell.

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09 Jul 2018 05:20 #13

whirligig wrote: Not Jiquor, but I'm pretty sure this is because some of them are actually fake (just a static DTS), so this makes it harder to tell.

What I meant was how Jiquor (or some other developer) chose not to make the real/legitimate ones spin, which means that a static DTS can be easily confused for the real thing. I'm assuming this was deliberate.

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09 Jul 2018 15:03 #14

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10 Jul 2018 06:55 #15
Check My Video

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10 Jul 2018 11:03 #16

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