Recently, I've started level building and implementing fixes again, but coding? Ehh... I'm not really great at that, and some of the fixes I'll have to send elsewhere. There have been some cosmetic changes to the game along with some detail changes. Here are some major things I'll point out right now:
- First of all, my so-called friend Tyler, made music for Marble Blast STOP II that you heard in the first trailer on my YouTube channel. I will not explain publicly what happened, but he and I are no longer friends for good cause. His music has been removed from Marble Blast STOP II. I will be seeking other developers over time. If nobody can fill in the void for the music tracks for Marble Blast STOP II, I will be crediting and using a different source which will not be spoiled yet.
- Second of all, the list of marbles, and how to obtain them has been decided by me and a group of two whose names will be in the credits. Those people are Kristen H. and Tegan C. We worked on and off about reviewing the list of marbles for Marble Blast STOP II, and we've officially determined the full list of 75 marbles for the game. Oh my god, that's a lot of marbles.
- Third of all, level production has been slow because primarily I have been trying to support myself in life. I recently got laid off from my job at a supermarket-not-so-supermarket I was working at that's been in the area for 70+ years. I've also been branching out and making friendships and relationships with people in my life as well. I'm doing pretty well right now. Yes, I'm also still playing Pokemon GO, and that has taken a lot of my time into a time-wasting phase. I'm still having fun playing the game and meeting new people and making new friends along my journey. As Rosie says though, "Pokemon GO home and get to work on the mod." This is something I haven't forgotten, but need to put better usage to. Rosie is right. I need to get this mod done. The intermediate levels have taken... four months. However, I've been slower with level production as well because I want to put detail and thought into levels like I never have before, and that's what people want, right? I believe in quality on quantity. Not one or the other. Quality is extremely important when creating any game though. Most developers have known this for years.
Some levels in the Intermediate Category in the later Intermediate are low-key advanced as well. This is something that should be put in awareness before anyone mentions something when the game releases. Thanks all, have a good day/night.
STOPX Creator. Getting better by every release.