May 10, 2011, 6:33pm, techwarrior wrote:However, applying that idea with more tactics and designs
I'm not sure what you're talking about here. It's ok to be vague so as your level doesn't get stolen, however you're not convincing anyone by being this vague. Also, if it IS truly the focus of your level (I would assume so, as this is what you posted about), adding extraneous stuff just for the sake of adding extraneous stuff makes the level annoying. No one wants to play a misplaced challenge just to get to the whole point of the level. Finally, this would obfuscate the point of the level, as most levels have themes. My troll level was specializing in tricky or annoying challenges. The KotM level specializes in climbing challenges. All of the challenges on Tightropes pertain to tightropes. Et cetera.
May 10, 2011, 6:33pm, techwarrior wrote:Yes, but does Dive have a par time and does it force you to hurry?
I'm sorry, since when has adding a par time to an existing idea/level EVER been creative?