file 3/18/2012 - Level Testing

  • Ticket2Ride
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18 Mar 2012 00:29 #1 by Ticket2Ride
3/18/2012 - Level Testing was created by Ticket2Ride
*sigh Okay, Constructor and level testing are pretty much giving me a headache. I can't even get a simple custom cube-shaped interior to work, dang. Oh well, dunno what went wrong so I'll just try again.

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18 Mar 2012 01:35 #2 by Pablo
Replied by Pablo on topic 3/18/2012 - Level Testing
You can't build it, or it won't convert?

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18 Mar 2012 11:44 #3 by Ticket2Ride
Replied by Ticket2Ride on topic 3/18/2012 - Level Testing
Can build it with difficulty.
Can convert but texture won't show up.

Besides, I'm making a level that's totally airborne, so I obviously need to make tons of adjustments to the obstacles - shapes and interiors alike.

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  • RDs.The-dts-guy
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18 Mar 2012 12:14 #4 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic 3/18/2012 - Level Testing
First things first. Check if textures you used are in output folder of the dif.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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