I'm just continuing the list from my previous blog.
Anyway, here's a compilation of my ideas.
You can go through interiors but not .dts shapes. (using a colmesh could be handy to prevent falling off the floor...
For a limited time, you're safe from the effects of hazards and oob triggers.
For a while, the rotation of powerups and gems, movement of moving platforms and the movement of hazards and their effects are all slowed down. But the clock and marble movement won't be affected.
Triggered upon getting the powerup. Makes rolling and jumping so fast.
Triggered upon getting the powerup. Makes rolling and jumping so slow.
Should you fail at a certain point in the level, this powerup will reverse the clock and undo whatever you did and whatever happened for the past N seconds (depending on the settings of the power up)
Upon contact, you lose one part of marble control. (could be jumping, forward movement, camera movement, leftward movement, powerup use, etc.) Effects wear off eventually.
Upon contact, the whole level, interiors and .dts shapes alike, will all shake for a while. (magnitude level is random)
Moving .dts shapes that trigger you oob upon contact.
Kinda like a duct fan with smoke particles and a narrower, but stronger, force push. Can turn on and off in patterns.
Not collideable, but rolling through or under these may make you vulnerable to random lightning strikes, which have bumper-like effects.
Basically a force that will repel the ball from it. Think of it like the force of a duct fan in all angles.
Opposite of the Repellant Force. Kinda like the tornado, except that it won't spit you out. However, the strength of the marble can still escape it (even though real black holes wouldn't)
When triggered, going OOB makes the player's keyboard static, giving the player an electric shock.
You move slow as hell and you can't jump. Super traction
You move fast as hell and you can't jump. Super traction.
You move in the opposite direction of the keys that you're pressing.
Kinda like the Random Force, except that you move in one fixed direction depending on the direction of the chevron.
As long as you don't jump, you can pretty much walk up walls or even go upside-down.
Rolling on it will not make you launch you up like a bouncy floor would, but it absorbs less shock than usual. Think of it like a super-bounce, which just makes your ball bouncier upon contact with something.
Kinda like water, but there is still some minor recoil, but usually less than usual.
And I happen to notice that the Random Force in MBP actually moves you in the opposite direction of the spin of the marble...
Actually, in the older MBPs (as via matan's old videos) it was known as the backwards force. The main premise is that its friction value is -1, so as the marble spins one way, it gets pushed the other. This usually amplifies and adds in spin value from jumping to create a random-ish effect. Roll forwards onto some and notice what happens.
PQ in a nutshell