At the Airport changes a number of textures and adds a skybox. These go with the mission file. Back up your original textures (though those are attached in the ZIP file).
More than 20 marble skins for use.
Released in November 2013, this mod was made by Whirligig and focuses on modifying the PowerUps and adding new ones, and thus remixing many Marble Blast Gold levels. In addition, sandbox levels were created which show off many new features including gravity levels, springbox, oil and glue powerups and much much more.
Reception to Marble Blast Powered Up was generally well, but only few seemed to have played. Praise went to the new levels and features but people had issues with either installing or playing it. Some levels did not function properly though were still playable, and some were just hard.
Framerate unlocker mod for Marble Blast Gold - Win build. Unlock your FPS all the way up to 1000fps. Mileage varies depending on your CPU.
After over 7 months, it's finally here. The entire updated Custom Levels Archive has been completed, cataloguing over 3,700 levels spanning over 11 years of Marble Blast history. The full updated CLA can be downloaded here, just be warned that it's 893MB total, so it may slow down your game considerably.
This is my tallest level yet. It's all about powerup, MP, and even hazard usage in an enormous flight to the top! Special thanks to Sammyp for testing.
I'm submitting two of my levels, StewMan's Parhelion and One Way Racetrack.
Updated version of the same file
The Mod changes a number of textures, shapes and the skybox. These go with the mission file. Back up your original files!
This level is a short collect-the-gems course with a unique twist that introduces tricky pathfinding possibilities.
Audio soundtrack files seen in Marble Blast Powered Up 1.5. Files are in the mp3 format.
Originally for a level series of short puzzles of sorts. I lost inspiration after this level.
Custom texturing of all shapes of Marble Blast Gold. Make sure to back up your shapes directory before installing this.
Install directions are included in the download (MAKE SURE TO READ THE WHOLE FILE), but if you're having problems feel free to ask. This will not work natively on Mac as they obviously don't use DLL files or Windows calls, but it will work on Crossover/WinE by following the instructions here.
Features:
SSAO(Screen Space Ambient Occlusion) - This one is hard to explain properly, just look for black lines on the edges of intersecting platforms/the marble.
Bloom - Because who doesn't like bloom! This makes things glow.
Color Correction - Change the hue, saturation, and the overall light level of your levels.
Emboss - This "embosses" your game, sort of a hackish version of bumpmapping.
DoF(Depth of Field) - Simulates a camera aperture by blurring the background if you're not focused on it.
This is the full FTS1.
20 Marble skins from Ian (from MBP staff).