Learn the Super Jump:
- Hint: All you need to know is to click to activate the Super Jump.
- GT Hint: Get a quick start, and don't jump too high.
Platform Training:
- Hint: You don't have to worry about falling off the sides.
- GT Hint: Jump off the platform before it reaches its destination to finish early.
Learn the Super Speed:
- Hint: The end is in front of you. You just need to cross the gap with a Super Speed.
- GT Hint: Fire the Super Speed quickly.
Elevator:
- Hint: This platform won't go until you step on it. If you fall off somehow, it's best to restart.
- GT Hint: Jump near the end of the elevator to gain extra height and an earlier finish.
Air Movement:
- Hint: It's best to roll off the edge slowly and then hold backwards.
- GT Hint: Diagonal movement in the air? Sure thing!
Gyrocopter:
- Hint: You have plenty of room for error since your fall is slower while the Gyrocopter is active. Watch out for when it expires, however.
- GT Hint: You don't even need the gyrocopter at all.
Time Trial:
- Hint: Stay centered to grab the Time Travel.
- GT Hint: Diagonal movement and jumping will be your friend.
- Trivia: It's certainly possible to beat this level without grabbing the Time Travel. Just expect the timing to be a little tight.
Super Bounce:
- Hint: You can gain a little extra height by jumping off the ledge instead of rolling. That should not be much of a problem, though.
- GT Hint: Just jump across the gap!
Gravity Helix:
- Hint: Be mindful of your speed when touching a Gravity Modifier.
- GT Hint: Keep a steady speed throughout.
Shock Absorber:
- Hint: You still have to roll up the slope after landing on it.
- GT Hint: Diagonal air movement will allow you to skip the slope entirely.
There and Back Again:
- Hint: Approach the gem slowly. It's at the very edge!
- GT Hint: Speed control is an absolute must.
Marble Materials Lab:
- Hint: You only have to go forward, and there is no need to use A or D. It's best to restart if you miss a gem, especially in the space.
- GT Hint: You can jump straight over the flat mud area. If you really want to go fast, use diagonal movement.
- Trivia: Space actually has friction, but it's 1% of normal floor.
Bumper Training:
- Hint: If you hit a bumper, you're probably going OOB. Just go between them!
- GT Hint: Diagonal movement and jumping is a great way to finish.
Breezeway:
- Hint: You can let the little guardrails stop you. Isn't that just easy?
- GT Hint: Charge toward the finish with diagonal movement and jumping.
Mine Field:
- Hint: The two walls will most likely stop you from going OOB from hitting a mine.
- GT Hint: Diagonal movement and jumping again.
Trapdoors:
- Hint: As long as you keep rolling, you will have no problem winning.
- GT Hint: It's a straight shot to the finish. Remember: diagonal movement and jumping!
Tornado Bowl:
- Hint: As long as you stay away from the tornado, it won't pull you in.
- GT Hint: There are three tricky Time Travels scattered around. When the level starts, jump for one on the left or right. The rest is up to you.
Pitfalls:
- Hint: Holes may seem intimidating, but just go around them.
- GT Hint: Jump over the holes quickly.
Platform Party:
- Hint: If a platform leaves before you can reach it, don't jump for it. Wait for it to come back.
- GT Hint: Jump toward the finish before the last platform reaches its destination. The timing will be a little tight.
Winding Road:
- Hint: When there is a gap, land straight across from it.
- GT Hint: You can skip a few turns with the Super Jump. You also do not have to use the Gyrocopter.
Grand Finale:
- Hint: Take things slowly if you need to do so. The tornado is the only challenge that has two gems.
- GT Hint: Create a path that takes you through all the gems to the finish quickly. Did you know that you can use the tornado to launch yourself into the moving platform gem and onto the Super Jump gem?
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