file Paperboy's Marble Blast HD!

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29 Aug 2015 01:03 #31

WeatherWonders wrote: THATLOOKSSOCOOL.
Also can I ask what software you use for the textures? I'm curious.


Photoshop CC!

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29 Aug 2015 01:18 #32

zypher wrote: PQ + HD Graphics = Half Life 3


I should probably add that if PQ is released I'll apply all these mods to it and release it as an upgrade, if PlatTeam lets me.
I've considered doing one for Platinum. But I want to finish this first.

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29 Aug 2015 02:04 #33
We have most of the MBG / MBP textures already done in high resolution versions, but I wouldn't mind collaborating. Send me a message and I'll see what we can do.

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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29 Aug 2015 15:16 #34
Wow,These are so amazing,nothing I ever saw from marble blast! I hope this finshes! :side:

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03 Sep 2015 08:52 - 03 Sep 2015 09:07 #35

RoziFP wrote: Go to Marble Blast's twitter and check out their Shader Saturday pics. MBHD is only competition to it. ;)


I think that his use of that specular shader is kinda... ugly.
Personally. It just looks like sharpening.
Last edit: 03 Sep 2015 09:07 by Paperboy.

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05 Sep 2015 22:50 #36
This looks amazing, nice work.

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07 Sep 2015 12:10 #37
It all looks incredible, but my favorite part is the close-up of the gem. Well done!

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07 Sep 2015 23:55 #38

NatureFreak wrote: It all looks incredible, but my favorite part is the close-up of the gem. Well done!

Pitfalls and Acrobat did it for me, but the gem and the start screen look amazing too. :lol:

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08 Sep 2015 06:24 #39
A look at the new Game UI!

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08 Sep 2015 06:28 #40
This looks amazing! Keep up the great work Paperboy

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08 Sep 2015 06:33 #41
And one more screenie.

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08 Sep 2015 14:06 #42
What...
I'm stunned. :cheer:

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08 Sep 2015 21:31 #43
The new UI looks great. I'm looking forward to this.

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08 Sep 2015 22:10 #44
Love the new interface!

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26 Sep 2015 21:57 #45
This is amazing :O I've always wanted to play marble blast in HD... This has bypassed what I imagined it would look like! Great Job!

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04 Oct 2015 05:26 #46
[strike]R.I.P MBG Nostalgia[/strike]
Man, that looks amazing can't wait until that's finished!
Keep up the good work!

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08 Oct 2015 19:30 #47
That's gorgeous! I really love it.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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08 Oct 2015 20:16 #48
Looks aesome, keep up the good work :)

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24 Nov 2015 08:56 #49
The following user(s) said Thank You: Jkk39

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24 Nov 2015 13:46 #50
WOW, that looks absolutely stellar! I can't wait to see more!

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24 Nov 2015 14:01 - 25 Nov 2015 03:02 #51
That looks so cool! I really like the glassy effect on the interiors!

Can't wait for it to be released!
Oh and BTW, have you planned on a release date for it?

lee is awesome
Last edit: 25 Nov 2015 03:02 by Lee. Reason: mah gramer sux

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24 Nov 2015 15:57 #52

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24 Nov 2015 19:15 #53
That's so awsome :ohmy: I want to play it so much now

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24 Nov 2015 20:16 #54

Lee wrote: Oh and BTW, do you planned on a release date for it?


When it's finished :P

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24 Nov 2015 20:39 #55
Do you plan to have options that toggle different shader elements?

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24 Nov 2015 23:39 #56
Paperboy, if I were a PlatinumQuest developer, I'd want to have you on the team.

If there's a bug, YO! I'll report it!
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25 Nov 2015 01:15 #57

1will2000will1 wrote: Do you plan to have options that toggle different shader elements?

If I can get help adding things to the UI that modify the config files, then yes, sure!

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26 Nov 2015 23:25 #58
Amazing. I'm speechless.

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30 Nov 2015 05:07 #59
Now do it for Marble Blast Platinum.


Im just kidding :D Amazing work! I never knew MBG could look this good!

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28 Feb 2016 06:38 #60


Cel-Shading!
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