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file * New: Cramped* FrySauce (Don.Gato)'s lvls

  • Don.Gato
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19 Apr 2010 02:58 #1
My levels are posted below, newest to oldest. If you want the best of, go with Gravity Chaos and Blue.


Cramped
Info: I originally meant this level to have many more (smaller) scenery blocks, closer together, but what I wanted would have taken 125,000 brushes, so I compromised. The level itself is sort of fun, may have some pathfinding potential as well. Sorry for the crappy screenshot, the scenery made a good screenie all but impossible. Finally, skybox came from somewhere, kudos to whoever made it.
www.mediafire.com/?bn1s52sc6cipq4s



Curvilinear
Info: Curves! Converted thanks to Otto's excellent Map Splitter program. Sky by Sim Nine.
www.mediafire.com/?k5cpuoczotcyhde



Blue!
Info: A short path-finding level that (obviously) was inspired by Pokko's Green!. Thanks go out to Andrew and Whirligig, Andrew for the Skybox, and Whirligig for the code that lets you finish at the starting pad.
www.mediafire.com/?2yvymymbydm



Gravity Chaos
Info: This is actually two levels, one w/ inverted gravity and inverted controls (a side affect of inverted gravity). It was the original level, but it was so insanely hard that I flipped everything over and made a second level.
www.mediafire.com/?wll1gyygtjw



Glitch Abuse
Info: Semi-short level with some fancy constructor work, in which you exploit glitches.
www.mediafire.com/?yzmnzngynzm

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  • technostick
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21 Apr 2010 11:22 #2
Looks nice! Downloading and eager to play...

By the way, who is Albert Einstien?

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  • Don.Gato
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26 Apr 2010 04:04 #3
Apr 21, 2010, 4:22am, technostick wrote:
By the way, who is Albert Einstien?

I am assuming that is a joke, but if not Here you go

ANYWAY... New level released in the first post!

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  • IsraeliRD
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26 Apr 2010 05:37 #4
He was laughing @ you coz you said Einstein wrong. You had ie instead of ei at the end there.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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28 Apr 2010 03:56 #5
doh.

I am not gonna change it, too much work



EDIT: Did a little UT modifying. raised it by 2 seconds in the normal version, and by 5 in the upside-down. I never actually beat the old UT, but I am sure it is possible. The new one is better I think.

I never beat the upside-down level either, it is just simply too frustrating for my skill level, even after reversing controls in options to make it closer to normal MB. I guessed on the UT, but in theory it should be possible.

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  • technostick
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28 Apr 2010 11:49 #6
Glitch Abuse is fun and creative; exactly what I wish for in new levels!

Downloading Gravity Chaos...

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  • Don.Gato
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28 Jun 2010 03:28 #7
New level...

Blue!

See the first post.

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29 Jun 2010 04:14 #8
Looks good Frysauce. Although I really don't enjoy pathfinding, it was fun anyway.

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  • Perishingflames
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08 Jul 2010 05:38 #9
Pretty good level Frysauce! I do think the finish via the start pad thing was only included for its novelty though; perhaps it should be saved for longer more linear levels in which the player has to re-trace the path all the way back to the beginning to finish.

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  • Don.Gato
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09 Jul 2010 00:00 #10
Actually I included the finish at start thing because I couldn't think of anywhere to put the finish pad, and I remembered whirligigs' code's existence...

Of course being the first to release a level with that particular gimmick could potentially give me bonus points

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28 Jul 2010 18:57 #11
good god gravity chaos (the first one is hard i spent 10 minuets trying to get the first 4 gems.

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  • Don.Gato
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14 Mar 2011 06:34 #12
Coming soon as a download to you:



And yes I can actually convert it

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  • IsraeliRD
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14 Mar 2011 06:36 #13
Looks amazing, but will the gameplay be as good?

(Also, you make Pablo jealous)

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Mar 2011 07:06 #14
Wooooooooooooow. Looks incredible.

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  • RDs.The-dts-guy
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14 Mar 2011 07:32 #15
Looks Amazing.
But i dont belive you can convert it with M2D since there is rotated tubes under that curve. I think there is needed DifFix. But maybe im wrong.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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  • Imperial
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14 Mar 2011 10:56 #16
Looks thrilling and extremely fun. Can't wait to play it!

Vanquisher / Red Stealer

My youtube channel: www.youtube.com/imperialcuirassier
My twitch channel: www.twitch.tv/imperialcuirassier

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14 Mar 2011 13:36 #17
Looks Awesome!

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14 Mar 2011 14:26 #18
That looks amazing!

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  • Don.Gato
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14 Mar 2011 19:30 #19
Mar 13, 2011, 11:36pm, admin wrote:but will the gameplay be as good?



Well probably not. I wanted to make a level and was out of ideas, so I started stringing together curves

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  • dobrakmato
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14 Mar 2011 20:57 #20
Looks amazing and awensome!

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14 Mar 2011 21:12 #21
Soooo many currrrrrrrrrrrrrrrves.

Do want.

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14 Mar 2011 21:39 #22
You're channeling Dr. Seuss.

Who cares if it has gameplay, Matan?

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  • IsraeliRD
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15 Mar 2011 00:54 #23
Yeah, the fact it will make you drool all over the place and just seeing all those curves will be satisfying enough

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Don.Gato
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15 Mar 2011 06:20 #24
Everyone knows that gameplay is just a lame excuse for not knowing how to build sexy levels.

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  • Don.Gato
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09 Apr 2011 17:07 #25
Done.

I could use a couple of UT testers before I release though...

It's actually pretty fun...

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12 Apr 2011 06:18 #26
Screw it, released...

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  • RDs.The-dts-guy
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12 Apr 2011 06:43 #27
Finaly. Cant wait to test it.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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12 Apr 2011 11:11 #28
Downloading. Should be great.

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  • technostick
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12 Apr 2011 12:42 #29
A beautiful level indeed. Bouncy is annoying, and you made the most out of that! 24.37 no jumping, no TT (for once, without getting stuck for 5 seconds in the bouncy tube).

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12 Apr 2011 13:14 #30
awesome!

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