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file AS's custom levels! (NEW: MBO/U conversions pack)

  • technostick
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24 Apr 2008 08:28 #211
Pablo, there's no scenery...

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  • Imperial
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24 Apr 2008 10:09 #212
Nice pictures!
The level seems very big.

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24 Apr 2008 12:03 #213
Scenery could be added and it would give the level and even better look

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24 Apr 2008 13:17 #214
I saw some scenery in the form of wooden supports.

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28 Apr 2008 02:25 #215
A diamond-finder's paradise...

Yes, THR is now released! This is THE ultimate pathway-finding, diamond-searching, skill-testing level out there. It contains a load of Time Modifiers (24) and diamonds (66). Feel free to roam around and explore the building and the three outdoor sections, all of which test different marbling skills. You have a time limit, however, so don't take too long!

You can romp around in the playground, or balance yourself on the wooden tightropes, or get pulled back and forth on the Random Force, plus much more. With a Par Time of 6 minutes, a PT of 4 minutes, and a UT of 3:15.00, this level is sure to challenge. If you don't have fun on this level, I will shoot you.

Enjoy, and please comment/vote in LotM!

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05 May 2008 04:45 #216
vry nice except too many gems in the catwalk area playground morph inspired maybe??? love it. great color scheme too.

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05 May 2008 09:51 #217
I have 3.3x.xx on demo rec, the tightropes slowed me down SO much Who set the UT?

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  • Perishingflames
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05 May 2008 14:13 #218
I did, and I could also easily do sub 3

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12 May 2008 02:50 #219
1.) Reflux now in progress, and should be completed within the week (I hope).

2.) Added a new level in planning.

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12 May 2008 03:34 #220
Reflux sounds cool, I actually half-built a level like that.

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15 May 2008 03:07 #221
A preview pic of Reflux is below. The launchers/pistons have yet to be added. Enjoy!

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  • Imperial
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15 May 2008 10:49 #222
Interesting screenie!
I know it will be hard when the launchers are added.

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15 May 2008 12:18 #223
Looks good, glad to see the tower tops working!

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15 May 2008 19:37 #224
THR's great! Good job, Andrew!

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25 May 2008 01:20 #225
Reflux is now released! Get it in the link in the first post.

This level contains the most number of MPs I have ever put into a level. I'm not sure how many pistons there are, but I would estimate between 20 and 30. Very challenging to avoid; can you do it?

The PT and UT are ones I came up with myself. If they turn out to be too low/high, I will release a new version.

Enjoy, and don't forget to comment!

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25 May 2008 04:51 #226
I've been made aware that DivShare is acting up. New link for Reflux in the top post.

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10 Jun 2008 22:33 #227
Hey all, I've made a new level and posted the link in the first post.

I made the level in celebration of my 18th birthday, which is tomorrow. It features the number 18, and a large delicious-looking cake. There are also several diamonds and some TMs to challenge you. The level itself is not hard, but the PT and UT are.

So enjoy the level and help me celebrate my birthday! Please leave comments.

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10 Jun 2008 23:20 #228
That cake looks really yummy, can I have some?

The level looks even better than it did in QuArK, can't wait to play it now!

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  • Imperial
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11 Jun 2008 00:50 #229
Looks very nice! and happy birthday dude!

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11 Jun 2008 01:25 #230
You said no LotM so I'll review here.

Creativity: 9 (Most challenges are not new, but they have been combined in a great way.)
Originality: 7 (Magnet part and others was cool, but the cake is a copy of a DC level.)
Fun: 9 (The differing textures and cool way this is themed make it exciting to play).
Editing: 9 (Only problem among the great stuff is that the cake is made of many polys, so the textures are not lined up on its surface.)
Replayability: 8 (Because the challenges are mostly not new, low shelf life.)

42/50 = 8.4/10.

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11 Jun 2008 02:17 #231
Nice level. Mostly because I played the one Matan made for you that was in MBP originally, and comparitively this is less fustrating.

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11 Jun 2008 07:33 #232
Why can't that cake just pop out of my computer screen, so I can eat it?
That looks really delicious. Nice and simple diamond collection-type level!

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17 Jun 2008 02:23 #233
Following the trend of other custom levels being converted to MBP (TLWA and SC3, for example), I have decided to do the same with Platform Playground.

The level will be improved in many ways, including appearance and creativity. Some challenges will be kept, but others will be changed, and a few added in. Also, there will be scenery, which will greatly enhance the presentation and feel of the level.

Below are some pictures of the interior in progress. Keep in mind the top level has not been completed, and the scenery has not yet been added.

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17 Jun 2008 02:34 #234
Yay!

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17 Jun 2008 02:42 #235
nice Pick AS!Cant Wait for the entire Conversion!

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  • Imperial
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17 Jun 2008 03:10 #236
That looks great so far! Looking forward to some of the new challenges, etc.

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17 Jun 2008 14:53 #237
That looks great in the pictures! Looking forward to it.

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19 Jun 2008 02:03 #238
It's a great level to convert.

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19 Jun 2008 02:45 #239
That looks cool! I can't wait to play it!

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19 Jun 2008 14:55 #240
Looks sweet man. looking forward to it !

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