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file Megalopolis :: Pablo's Levels

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01 Jul 2008 23:45 #241
Great level, Pablo! Love it! I'm about to rate it in LotM. Good job!

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  • Imperial
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02 Jul 2008 11:46 #242
It was an awesome level, Pablo! I really loved it.
Though I hasn't get a good time of it, I will try to find a good path.
Should be reviewing in LotM shortly.

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02 Jul 2008 14:06 #243
What a great level RGM - it's got fantastic and unique scenery combined with some nice tricks, considering it was all done in QuArK!

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04 Jul 2008 00:56 #244

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14 Jul 2008 09:48 #245
13.11 GREAT level!!!

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14 Jul 2008 15:29 #246
Pablo, you levels always give me surprise! I have never thought we can make interiored RGM!

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01 Sep 2008 23:13 #247
New Level: Maximum Force
This level is probably my funnest ever! It features lots of new and creative challenges involving frictions and forces, along with excellent scenery. The UT is plenty challenging, while the EE is hidden really well.



Download: pablo-vasquez.home.comcast.net/files/MaximumForce.zip !


Enjoy!

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01 Sep 2008 23:15 #248
WOW! I haven't looked at the level itself (still downloading, 10 scs left) but based on the pic.... wow. More later

youtube.com/marbleduck

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01 Sep 2008 23:20 #249
Wow! One of the best levels i have ever played! Hope to see more levels by you!
Btw, i was a tester!

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  • Perishingflames
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02 Sep 2008 00:35 #250
Funnest isn't a word, Pablo.

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02 Sep 2008 01:06 #251
It's a cool, made-up word

I'll let you know how the level is Pablo!
Edit: YAY I found the Easter Egg!

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02 Sep 2008 03:38 #252
Awesome. I'll just animate one more scene for my film, then I'll play this for the rest of the night.

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  • Imperial
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02 Sep 2008 09:47 #253
Awesome level! I like this kind of style and it worked out very fun! Absulutely one of your funniest levels!
It should be at least 8 in LotM.

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02 Sep 2008 12:01 #254
Great level! I'll do a vid of it and release my LC13 compilation vid!

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02 Sep 2008 14:59 #255
Sept 1, 2008, 6:06pm, phil83 wrote:It's a cool, made-up word

I'll let you know how the level is Pablo!
Edit: YAY I found the Easter Egg!

I just found the EE, too! Pablo wasn't kidding when he said it was well-hidden. It took me forever to understand where to look.

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02 Sep 2008 16:43 #256
Sept 2, 2008, 2:47am, imperialcuirassier wrote:Absulutely one of your funniest levels!

Really? Lol. I didn't think it was very funny. Fun, yes; funny, not really.

I tested this level, so I know how awesome it is. I wish I was home now to play it, but I'm not. I will definitely play the finished version later and vote in LotM. Probably going to be a 10/10 from me.

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09 Sep 2008 22:03 #257
Great level! You need to teach me some of your QuArK skills.
I just saw your thread about your MMG level, looks awesome.

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14 Sep 2008 23:19 #258
I downloaded Pablo's Great Maze of Time, but the textures won't show up. I know the texture folders were included with the download, but I don't know where to put them. Please help me!

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14 Sep 2008 23:36 #259
Sept 14, 2008, 4:19pm, ultramarble wrote:I downloaded Pablo's Great Maze of Time, but the textures won't show up. I know the texture folders were included with the download, but I don't know where to put them. Please help me!

marble>data>interiors

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  • dushine
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16 Sep 2008 18:11 #260
Woah, I really don't download ALL levels, I gotta download the rest and play them, thanks for the reminder AS!

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  • Pablo
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02 Dec 2008 16:13 #261
New Level: Descent with Modification


This level is the heir of the Evolution trio in MBG and Morph by Moshe. It features two large Modification Zones wherein platforms rearrange themselves into different challenges. Between the MZs are hectic, fast-paced platform rides; the finale of the level is a huge animation effect produced by segments of a castle's crenellations!

Rember that this level is high-Advanced, and is PT'd and UT'd accordingly. (It's still easier than Morph, however. ) Good luck!

Download it now!

Thanks to my testers: Andrew, PF, Marblefire, Matan, and everyone else who helped out.

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  • dushine
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03 Dec 2008 04:23 #262
Great job on the release Pablo, I sent you a message about the review but you didn't reply back... . I already played it and the somehow annoying part is the gyrocpter part, cause I haven't bothered too much on that part, been working on a path for the rest of the level, I can now go to the platform that takes you to the other Modification zone in sub 1 minute easily with mistakes or so. Overall great job on the release, I hope to see more of you later and I hope it will be a worthy successor.

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03 Dec 2008 06:12 #263
Dec 2, 2008, 8:23pm, dushine wrote:I hope it will be a worthy successor.

I know it will be.

Bravo, Pablo! The changes you implemented since I tested definitely enhanced the level greatly. For those of you who are interested, since I tested the level, Pablo changed the description (the one he has used in the released version was written by me ), added the checkpoint, changed the number of MP's after the checkpoint from one to two, added the PT/UT, and added the wooden slope for the Helicopter trick during the third MP ride. He also had the wrong sky when I tested. There may be others that I have forgotten.

The level is beautiful: your use of color is quite outstanding. Gray areas (literally) are juxtaposed with areas which look like you are stepping into an artist's paint bucket. I love all the shapes, especially in the main modification hall (my nickname for the part with all the modifications which comes after the initial MP ride).The ending was also colorful and completely inspired.

Your mastery of MP's alone makes your level a worthy successor to Moshe's. To think of all the MP work you had to do on this level is quite mind-boggling. Bravo!

The creativity and originality are oustanding. The whole layout of the level is a unique experience. Also, this level is unquestionably more fun than Morph. I think your efforts have produced a level that will deserves its place in the ranks of MBP levels. This level was a (marble) blast all the way! Expect a LotM review tonight or tomorrow. Expect good marks as well.

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  • technostick
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03 Dec 2008 17:55 #264
The description makes no sense... should it be through instead of though?

I haven't now the time to write about all the good things in the level, but I shall certainly do so in LotM and elsewhere.

Triggers could be bigger in general. The second modification zone, with the rails, feels rather slow. Is there any reason that the platforms do not go all the way in both directions? As yet I can't find 4 gems.

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  • dushine
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03 Dec 2008 18:39 #265
Four gems in total or what? That part of the directed MPs isn't hard, jump for the ones you see you can reach, then use the superjump to hit the wall and get some, I do it sometimes when I mess up.

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03 Dec 2008 20:46 #266
Dec 3, 2008, 9:55am, technostick wrote:The description makes no sense... should it be through instead of though?

You're right. I wrote it wrong in the Email, and he just copied it. Better check next time, Pablo. It should be through.

I suppose you could consider though to mean something like despite.

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  • technostick
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04 Dec 2008 12:54 #267
Finished the level, and whatever with the UT...

Descent with Modification

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05 Dec 2008 18:21 #268
On Pablo's Great Pyramid Of Time , there is no sand interior. Help!! I download the all MBP levels and interiors till 9th september from the 1400 goodies topic. They are awesome and I have the custom levels from Phil and GarageGames for MBG. Help with the interiors.

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06 Dec 2008 13:37 #269
I solved my problem with the Pyramid and got Sub 3 - 2.43

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  • dushine
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06 Dec 2008 23:16 #270
Good to know, btw good job Technostick, Pablo will be happy when he returns I'm sure.

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