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file Megalopolis :: Pablo's Levels

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07 Dec 2008 04:37 #271
Nice level, but it kind of annoys me how after the first checkpoint, there are two MPs that can't be reset, so if you fall off both of them, you have to restart the level. Maybe that could be fixed?

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08 Dec 2008 00:51 #272
Great vid Techno! Thanks everyone for responding.

How would I fix that problem, Brixar? Just add more platforms in case you fall twice?

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15 Dec 2008 04:38 #273
Has anyone gotten the EE?

I made it so it is easy to find but hard to learn how to get to it (though if you know how, it's pretty easy).

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15 Dec 2008 04:51 #274
Haha, just get blaste up at the end and fall down on it Simple

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15 Dec 2008 05:17 #275
That shows you haven't actually gotten it Simple

Coz that way doesn't work...

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15 Dec 2008 05:44 #276
EDIT to above post: Bounce once Simple

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16 Dec 2008 02:49 #277
That works for you? I tried it and I can only bounce up to the second row of blocks under the EE, not all the way.

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16 Dec 2008 05:20 #278
Let the plat blast you up, fall down and bounce

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17 Dec 2008 02:23 #279
Or collect a second helicopter as I did in my video and fly onto the egg after settling on the platform.

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17 Dec 2008 03:03 #280
The second method is the one I had intended. I'll fix it up for 1.13.

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22 Jun 2009 05:05 #281
New level released! Pablo's Lagoon Golf Course.

This is a compilation of MMG holes, 9 in all. I made some for LCs, and some have never been seen before. They have widely differing styles, so there is something for everyone! I was considering not releasing them at all, since some are over a year old, but the enthusiastic response I received to a pic convinced me to fix it up and release.

I present this only for the community's enjoyment, and not to receive any accolades. I do not view this as one of my major levels; therefore, it will not be submitted to LotM and I do not solicit reviews - I know the more picky members *cough*matan*cough* do not see in it the fun and quality of gameplay that have graced the levels of other notable builders.

To sum that all up, this level is for people's enjoyment. It's not meant to be a great level.

Enjoy!

pablo-vasquez.home.comcast.net/~pablo-vasquez/files/PLGC.zip

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22 Jun 2009 11:54 #282
Great level Pablo. Really a good level made me addicted

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22 Jun 2009 17:36 #283
OMG OM NOM NOM YOUR LEVELS ARE SO TASTY!

youtube.com/marbleduck

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22 Jun 2009 18:10 #284
a very great lvl! i will make a vid of sub2 mins sometime.

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22 Jun 2009 18:54 #285
Are me and PF the only ones who find the ship section impossibly hard? When I was a LC judge, there were no checkpoints, and it was hard then. Checkpoints do not an easy level make. I'm sorry, but the ship ruined the level for me.

My score: 7/10 (prob. would be a 9/10 w/o the ship)

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22 Jun 2009 18:58 #286
As i said in your level building topic, great job! I played the whole thing.
Andrew, the ship is really easy!

10/10

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22 Jun 2009 20:55 #287
Maybe 8/10, bit annoying for me, needs more checkpoints. Also, not that high replayable. Still very good

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22 Jun 2009 21:27 #288
The ship is really easy, even if you don't take the shortcuts that let you finish the level sub-2.

I'll make a vid of the full ship route.

EDIT: Vid done.
localhostr.com/files/3a83d2/PLGC.wmv

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23 Jun 2009 03:24 #289
Am I the only one who thinks this level is more about realistic, awesome interiors rather than playability?

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23 Jun 2009 03:27 #290
Quote:I present this only for the community's enjoyment, and not to receive any accolades. I do not view this as one of my major levels; therefore, it will not be submitted to LotM and I do not solicit reviews - I know the more picky members *cough*matan*cough* do not see in it the fun and quality of gameplay that have graced the levels of other notable builders.

He knows it isn't as much fun as it is cool, that's why he isn't submitting it to Lotm.

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23 Jun 2009 14:03 #291
Oaky, he knows that from me for over 2 days now, I'm prob. the reason why it's not in LotM. I told him he'll get those comments among all the 'awesome' ones.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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23 Jun 2009 15:12 #292
Oaky puts it very aptly.

Any further levels I construct will be geared much more toward gameplay. [Fun, Challenge, and Replayability.]

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23 Jun 2009 17:10 #293
Awesomeness has its place. In the awesome bin.

I look forward to immersing myself in it.

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  • Pablo
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29 Jul 2009 16:56 #294
New level: Morass of Misery



I built this level geared towards gameplay, and my testers and I are certain it delivers. It features many new challenges inside a maze, so there are a host of different paths you can take. The DL size is kinda large because it includes the Atoll sky by PF. Note that you'll need colmesh.dts as well.

Undoubtedly my most fun and replayable level ever, it represents a change in my level building philosophy - away from scenery and towards gameplay. (Though it still has good scenery, of course.)

pablo-vasquez.home.comcast.net/~pablo-vasquez/files/MoM.zip

I hope you enjoy!

Testers (to greater or lesser degrees): Matan, MD, Mkbul, Oaky, Andrew
Thanks to PF for the sky.
(Sorry if I left anyone out.)

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29 Jul 2009 17:37 #295
Liked it very much, but again, Originality 8/10. The challenges of the maze after the GD have been used before, by you, and the waterjump+bouncy was used by Ian. Otherwise. this was a 10/10 level. Will rate in Lotm soon.

youtube.com/marbleduck

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29 Jul 2009 21:07 #296
You forgot to include me on the list...

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29 Jul 2009 22:52 #297
Awesome level as usual. Good to see my signature i made for you being used. ^^
Will vote in LotM!

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29 Jul 2009 22:56 #298
Pablo, I'm so sorry the whole testing thing didn't work out. I wanted to iron out a few wrinkles that I'd found in the level and so I wanted to chat over MSN in an instant message situation. By the time we'd realised it wasn't going to work and started communicating with PMs, it was too late. I just thought having to wait 24 hours to get the next PM would take to long, which it was in the end.
So I'm so sorry for trying to wait for an MSN convo when it didn't ever happen. Seriously: sorry

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29 Jul 2009 23:39 #299
Hey, wasnt you expecting a review by me? Come on.. i had it ready when you released the level...

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30 Jul 2009 02:45 #300
Andrew: Sorry, added.

Oaky: It's no biggie, it was just a bad situation for exchanging instant messages. After I understood your situation, I wasn't counting on your feedback.

Mkbul: I can see your review in LotM. I'm sorry for forgetting about you, but I had plenty of feedback already.

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