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file Mkbul's Level Workshop: Construction Ascent

  • Mkbul
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25 Jan 2009 12:01 #121
Thanx all for comments, meanwhile, image of my upicoming level:






Any request for name?

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25 Jan 2009 20:15 #122
Not to be mean or anything, but a frictional ascend-the-tower type level has been done countless times already. The DC level Frictional Climb, for example, looks almost exactly like this one. If this level were to go into LotM, it was probably score low in creativity and originality. Nonetheless, it looks like a fun level; I have no ideas for names yet.

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25 Jan 2009 20:31 #123
Heres an Ingame image to change thoughts...:



Comment and rate plz!!!

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26 Jan 2009 00:54 #124
I like the picture! It looks like a fun little level. (Or not so little, depending on if there is more to the level...)

Name suggestion? Hmm.... Something with Pinnacle, that's a good word and has never been used in a level name.

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26 Jan 2009 05:04 #125
Says the image doesn't exist.

Randomness is a surprisingly good level. It's highly replayable IMO which I didn't expect from a level based on the random force which I have always hated. The interior does seem a bit thrown together, but most of the challenges are quite original and fun. Well done

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26 Jan 2009 16:19 #126
Testers for Pinnacle (THX PABLO) are open, plz Fill:

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Thanx t all that they will submit!

~Mkbul

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28 Jan 2009 16:42 #127
Umm...seems none wated to test my level...What a shame...



BUT: Pinnacle Of Friction is here!!!


www.mediafire.com/?sharekey=5574c6bf438f310ed2db6fb9a8902bda

Enjoy it and plz comment!!!





My next level will need more than maybe a month to come up because i plan it really huge but not so hard than Randomness.

Next Levels name: Pinnacle Of Fiction

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28 Jan 2009 19:43 #128
Some parts are pretty hard, such as the tarmac ramps with the trapdoors. This reduces the fun level for me some. However, it is still an enjoyable and challenging level to play, and probably your best QuArKing job yet. Well done, Mkbul, I look forward to your future projects.

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29 Jan 2009 19:08 #129
Randomness is a truly great level. With it you have made the Random Force worthy. I shall vote very positively in LoTM. I assume you made a mistake with the Ultimate Time of 3:00 since it can be beaten sub 1:30 (I did 1:34 with some small mistakes).

I found Pinnacle of Friction lacking in interest, but will look harder.

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31 Jan 2009 06:43 #130
Some people aren't as good players as you Technostick... You don't need to insult them by saying that the UT was obviously a mistake as it makes players feel like it's they're fault and that they are bad at MB.

I actually think it's a good UT and have only beaten it twice out of 5 finishes

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31 Jan 2009 11:54 #131
There is a reason that the UT is called such. It is a mistake if it is close to the PT yet very far from what can be achieved, even without shortcuts.

Also, 38.91 PoF. I still find that level slightly boring, though fun.

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  • Mkbul
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31 Jan 2009 12:04 #132
The reason ive puted such a UT is that i thought the level was too hard to be beaten sub- 2 mins!


Remember Fan Fun level? ive started rebuilding it! Image soon

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21 Feb 2009 13:01 #133
After many troubles, MP errors, ring bugs, FAN FUN IS HERE!


Download: www.mediafire.com/download.php?xzy4wxmzyq0


Hopefully my best level ever!
Enjoy

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21 Feb 2009 17:22 #134
Even judging from the beta version, it certainly is your best level ever! Reviewing soon.

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04 Mar 2009 12:58 #135
Im bringing my CLT back to life so yeah, the next few levels of mine will be a level pack, called Skill and Brain. After its release, im gonna keep the work at Ultimate Roll.

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  • Mkbul
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07 Mar 2009 21:27 #136
Awww, none has commented, WHY TO ME?


Anyways: UPDATE :: Skill And Brain Series Progress

All of SaB levels will be small but pretty hard for begginer/intermediate players.

SaB 1 has made in QuArK and here in an image of the level in game:

Levels basic theme will be an upward covered with carpet that the marble must NOT touch the trim.

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07 Mar 2009 21:30 #137
Both levels look great! They look fun and puzzling.

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07 Mar 2009 23:22 #138
Looks really cool! In the first one, I suggest having the rug texture for the poly that goes across; and also adding a smooth slope after the start pad.

Great work!

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  • Mkbul
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18 Mar 2009 23:21 #139
~~~IMPORTANT EVENT~~~



Yeterday afternoon, while making my SaB 3 and fixing 2, a lighting broke the wire of the electric, and that caused our electric to shut down. This was a 2-hour electric cutout. Of course my stubid brain forgot to sove SaB 2 and 3, and that caused me to lose the map of 3 and the fixes of 2.

Anyways, those are the names of the 3 first SaB.


~ Carpeted Upwards
~ Bounce and Brain
~ Anti-Recoil Race

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18 Mar 2009 23:37 #140
That's a shame. It's always bad to lose a map, but I'm sure your level will recover and be better than it was before.

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19 Mar 2009 00:05 #141
That sucks. I'm sure you will be able to redo the work you did and make the levels even better than they were before. Next time, REMEMBER TO SAVE YOUR WORK.

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  • Perishingflames
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19 Mar 2009 00:12 #142
That really sucks I lost Zaor halfway through building, and it turned out pretty well (based on other levels of the time).

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16 Apr 2009 11:38 #143
Whoa boy...im promising too much and i make a few!

Since Otto's and Mkbul's Space Station has been [Probably] revived, im gonna post an image from it:

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16 Apr 2009 14:06 #144
Yay! This was one level I was really looking forward to.

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16 Apr 2009 16:15 #145
Great-looking level; I'm looking forward to a chance to finally play it.

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16 Apr 2009 23:52 #146
You've actually gotten Otto to start making levels again? Talk about miracles. Definitely looks fun, and if you avoid it becoming too long or hard, you'll have a real winner. I know I actually said make it harder than Space Station once when I was really into challenge being stupid, but I take that back. Yes, I really was that crazy once.

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17 Apr 2009 02:16 #147
Looking good already.

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  • Mkbul
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18 Apr 2009 11:02 #148
Ive actually didnt got him to work again on levels, I just said him to visit more the forum

Anyway, i actually need someone to help me, i cant handle such level only at my hands [or can i?]!


EDIT: 700 POSTS!

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18 Apr 2009 19:29 #149
Limit yourself. Try making a medium-sized space-themed level. It doesn't necessarily have to be bigger or grander to be a good sequel to SS. You might want to remove the Space Station from your title as well.

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02 Jul 2009 17:54 #150
Dealing With Danger has a good progress, but with all this stuff, with the broken ceiling etc, it has been slowed down. But now all this is over and im free

So expect updates on this level soon!

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