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file Mkbul's Level Workshop: Construction Ascent

  • Mkbul
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04 Jan 2009 19:13 #91
SURPRISE!!!

U thought that no progress at all, eh?

Here is the poin that shows it!

Image of my new level Randomness!

Dif is EXTREMELY ready and i need only a half of editing to releose, stay focused here plz!



Comments are welcome!

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04 Jan 2009 20:33 #92
Looks great! Can't wait for it to come out.

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04 Jan 2009 20:56 #93
Looks Amazing Mkbul! BTW, the level looks random too.

"funny quote" - funny person 2016 part 2 electric boogaloo

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04 Jan 2009 21:22 #94
The name Randomness is because its with random force

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04 Jan 2009 21:50 #95
Lol looks more like random to me, though the random part describes it and I don't like that part. Can't wait to try it!

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04 Jan 2009 22:24 #96
Nah, dont say that, the level will be TOO expert. Ive tried the first parts and got tottaly OWNED by my own level, btw ETA is 1 day.

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05 Jan 2009 01:10 #97
Looks like a great level!

Hint: add some scenery.

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05 Jan 2009 03:49 #98
Yes, as the others said, the different parts of the level do look quite randomized.

I personally think this would look better without the same-ol' tower scenery. It would give you the closed-in feeling which, I think, this level is not meant to give you.

Perhaps if you put towers underneath some of the platforms giving the platforms 'support', rather than having the conventional towers around the level? Just a suggestion.

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05 Jan 2009 13:18 #99
You want scenery, you will have scenery, see by yourself!





This is an dif updated image, comments are welcome!

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05 Jan 2009 15:36 #100
The scenery looks nice - I especially like where the towers are rotated to stay in line with the gravity.

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05 Jan 2009 19:10 #101
Looks great! I like how the scenery matches the texturing of the level its next to.

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05 Jan 2009 22:39 #102
Note that the green Wall_Crack is a new texture that ive created, feel gree to use it to your level, but plz tell that the author is me.

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06 Jan 2009 00:40 #103
I should've mentioned that it's okay to use towers but not to go too overboard with them

Well done for doing that, and using my suggestion

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06 Jan 2009 14:14 #104
The level has been given to most of the testers, but i need 2 more testers to fill

- Phil
- Pablo
- Kostaz
- ?
- ?


Wanna be a tester?

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06 Jan 2009 14:28 #105
Cool. I'll test.

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  • dushine
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06 Jan 2009 19:08 #106
Cool scenery dude, from the small image looks more grass like but dude cool so far, glad to see the level filled.
I'll gladly test.

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06 Jan 2009 23:12 #107
Jan 5, 2009, 2:39pm, mkbul wrote:Note that the green Wall_Crack is a new texture that ive created, feel gree to use it to your level, but plz tell that the author is me.

If you mean the green texture on the rotated pillars, I've found that exact texture in this year's level pack for March under the name wall_crack6.jpg (which would explain why it's in my Constructor textures). The only level from that month by you was Random Training, which, as I recall, didn't utilize that texture.

Your level is looking very colorful and well-built! I certainly hope to see it entered in LotM upon release!

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06 Jan 2009 23:33 #108
Jan 6, 2009, 3:12pm, marblefire wrote:
Jan 5, 2009, 2:39pm, mkbul wrote:Note that the green Wall_Crack is a new texture that ive created, feel gree to use it to your level, but plz tell that the author is me.

If you mean the green texture on the rotated pillars, I've found that exact texture in this year's level pack for March under the name wall_crack6.jpg (which would explain why it's in my Constructor textures). The only level from that month by you was Random Training, which, as I recall, didn't utilize that texture.

Your level is looking very colorful and well-built! I certainly hope to see it entered in LotM upon release!


I have no idea what ure talking about, ive just created that texture and made it to work.

Btw thanx for the comments!

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06 Jan 2009 23:42 #109
Marblefire's right, there's already a texture just like the one you made called wallcrck6. Unless it's a different shade of green; it's hard to tell from the piccy above.

Here's a pic of it for proof -->

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06 Jan 2009 23:43 #110
He's saying that the texture was already created, and you remade it from scratch. That's fine, we can have two copies.

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06 Jan 2009 23:52 #111
How the... i didnt never noticed this, sorry... btw, i will open one more slot for testers

-Pablo
-Phil
-Kostas
- Ari
- Dushine
- ?

Who wats to be?

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  • Mkbul
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07 Jan 2009 15:55 #112
The level has ben sended to testers. Im closing this extra slot because none seems to be interested.

the level will be released i hope tomorrow.

I will keep you on it!

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10 Jan 2009 21:22 #113
can you resend it please

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  • Mkbul
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13 Jan 2009 15:29 #114
Ive resended it and as you said u cant test it...

DUSHINEEE!! I need my level's review ASAP! the level is getting too late and many ppl thing that it has been tottaly out!

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14 Jan 2009 03:21 #115
Nice levels but *sigh* no ability to move fingers. I'm getting used to left-handing.

youtube.com/marbleduck

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14 Jan 2009 05:07 #116
Oops, sorry bud, MF.
Mkbul, sorry for the delay but you know school and all, plus exams are starting to bring that dreaded feeling.
Anyway, I finished the lvl in a totally lame and high 11 minutes, but first finish mind you! Talk to me on MSN about it.

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  • Mkbul
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14 Jan 2009 16:14 #117
Ok, i just want you to PM me the resulta of my level, thx for offering

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  • Mkbul
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24 Jan 2009 10:50 #118
RELEASED:

www.mediafire.com/?sharekey=5574c6bf438f310ed2db6fb9a8902bda

Please make sure to comment and if you havent got any of my levels remember to download the Super Download!

Suggestions are welcome for the next version of the level that ive planned

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24 Jan 2009 13:26 #119
Mike, don't forget to change the topic thread and the title!
Anyway, a very nice level. This is your greatest level ever. Keep it up.

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24 Jan 2009 21:00 #120
A challenging, yet very creative and fun level from you, Mkbul! I managed to finish with a time of 9:23.01. As Steven said, this is probably your best level yet. I look forward to your future levels.

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