I'm currently making a new level. I don't know what it's going to be called yet. But... I'm sure of one thing, it will be gorgeous, really appealing to the eyes. Colorful. It will look as great as my 2 most recent levels, The Bathroom and Eliminatives Over the Rainbow. I'd rate it NEH : Not Extremely Hard. Expect a 1:30.00 long level with around 20-30 gems and a good little challenge. Some original stuff I think.
I don't really have a release date in mind as I just started building it today (august 9th). I prefer to take my time with this one, I want it to be a masterpiece. You know, I don't make levels very often so I better work hard on them whenever I get around the Level Editor.
If you are curious to see and play this level, make sure to keep an eye open on this thread.
PS : I will most likely compress all of my levels in one archive, as well as all the interiors I happen to have in both my MBG & MBP folders, upload everything somewhere and put the link here. From then on, no more missing interiors when playing my levels! Isn't that great?
I honestly have no idea how you can make a level possibly even better than your previous ones like Eliminatives Over the Rainbow. Definitely looking forward to play it, hope that its diffculty wouldn't bother me too much.
Aug 23, 2013, 5:18am, xelna wrote:Think about Quaked Path, Frictional Battlecube, Trapdoor Madness, Pathways and Siege thrown in a blender. That's what this level feels like. Not telling more for now.
That legitimately sounds horrifying.
WARNING : You better have a fairly good computer to handle this level, or else it'll lag like crazy and your game might crash. I'm being dead serious here. I asked Matan if he could remake it in Quark later to reduce the interior-concentrated lag and he accepted.
You shouldn't be missing any Interiors because the folder I included with the levels are ALL the interiors I have for Marble Blast Gold. Try playing this level in MBG, place the Xelna's Interiors in the Xelna's Interiors folder. You could download the folder again and make sure not to erase anything when copy/pasting it to your current interiors folder.
These levels hail from the mind of someone completely out of touch with the reams of modern level playability. Brilliant and brutal, I think I was able to beat one of them. Thanks pascal for making me feel inadequate
Fun Cage and Ultima Line are, in my opinion, levels that I and other people should really learn from. Just by looking at the pictures, I could tell that these were slices of Xelna's Marble Blast insanity, and that's what I love about them.
I think that short and linear skill-courses have been done before way too much by now, and to really make a level fun and memorable at this point, it needs to be bold, awesome, and different from most levels. Fun Cage and Ultima Line were not only creative and fun, but insane and…careless, but I mean that in a good way! You just didn't care about how we think of Marble Blast, and I wish more people, including me, didn't get held back by a fear of being too weird.
That being said, I do have some problems with Fun Cage. No, not the lag, but I got tired of this level near the end. At first, I felt like I could go explore and get whatever gems I wanted to get, and that was fun. But once I had to get the last six gems, it had already been at least ten minutes and the gem collecting felt sort of like a chore. Then again, a lot of this was because of the trapdoor cube which would've been easier to get to if not every MP knocked you all the way up to the ceiling. Also, and this is just a minor complaint, a little more variety would've been better.
As for the Wise Attack levels, too hard for me. Didn't beat a single one of them. But I only played some of them because of missing interiors. Probably just because I played them in MBP instead of MBG.
All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.
Thanks for the comment Buzzmusic! Yeah, I know Fun Cage is long. It took me 8 minutes on my first playthrough, haha. At first, I didn't want this level to be that long but as the level building went on, I thought... why not? It can be frustrating due to the MPs knocking you out of the way but what's cool about this level is, they can launch you to the opposite side if you jump on them. The pathways possibilities are infinite.
Ok now here are 2 more levels : Deadly Course and Trailer. Basically, I made both of them more than a year ago and just got around to finish them today. The first one is your typical Xelna level, as in... It's hard. The second one, on the other hand, is really easy and makes place for several shortcuts. Try both and see!