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file Buzzmusic's levels (NEW: The Devil)

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28 Feb 2012 00:08 #151
looks very good so far, can't wait to play it

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29 Feb 2012 03:19 #152
It's almost done now! All I need is a PT and UT tester. Any volunteers?

And Pablo, it's not the helix level I told you about a while back... I gave up on that one.
- Buzzmusic100

EDIT: We now have a tester!

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01 Mar 2012 04:22 #153
Download link: www.mediafire.com/?ykaa9wxqyw1rzha

Here it is! This is Buzz's biggest level yet! It is called Control Master.

Description: Venture through these slopes and hazards! This monstrous level will test all you know about controlling the marble. Don't fall off! That is the most important thing.

I hope you enjoy it!

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01 Mar 2012 05:35 #154
I am looking forward to that one!

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04 Mar 2012 19:02 #155
Download link: www.mediafire.com/?or6mp8wxeeopzwk

Here is a new level Buzzmusic100 made called Acceleration Course. PF help us out with some Constructor problems and suggestions. I hope you enjoy it!

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06 Mar 2012 02:08 #156
You continue to impress me with fast output of amazing levels!

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06 Mar 2012 04:25 #157
This looks epic nice job!

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18 Mar 2012 04:50 #158
I am in progress of four levels now! I still need names for three of them. So here are some pictures and summarizations of what I have so far...

A realistic airport. I might put in a moving airplane! My dad's advising, he works at Southwest Airlines. ...


A big MMG level for MBG with nine holes. Due to annoying Constructor and Map2Dif problems, there's a 75% chance I'll release it...


A puzzle level with a few moving platforms and some power-up re-usage...


So any name suggestions please?
- Buzzmusic100

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18 Mar 2012 08:47 #159
Those look great! You have a good grasp of widely differing styles.

I enjoyed Acceleration Course. However, I always lost my speed on the spiral.

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18 Mar 2012 12:28 #160
This is amazing. You really have lot of talent!

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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18 Mar 2012 15:59 #161
From my point of view, these levels look creative but the interior may be huge.
Level name suggestions:
A Trip to the Airport
9 Hole Mega-Course
Powerup Ordeal

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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18 Mar 2012 16:51 #162
Airport looks fun, I've built one in MC but it doesn't look half as good as yours. As for the other levels they look really fun

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18 Mar 2012 17:31 #163
Mar 17, 2012, 9:50pm, ajdallas wrote:I am in progress of four levels now! I still need names for three of them. So here are some pictures and summarizations of what I have so far...

A realistic airport. I might put in a moving airplane! My dad's advising, he works at Southwest Airlines. ...


A big MMG level for MBG with nine holes. Due to annoying Constructor and Map2Dif problems, there's a 75% chance I'll release it...


A puzzle level with a few moving platforms and some power-up re-usage...


So any name suggestions please? - Buzzmusic100
1. The Marble Blast Airport
2. What eNetro said.
3. Power-Up the Mind

And as for your levels, I WANT TO PLAY THEM SO BADLY! I'll play them later.

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28 Mar 2012 01:45 #164
Download link: www.mediafire.com/?jmtkf9hb8iddder

Powerup Ordeal is released!

Have fun figuring out how to get to each platform and use powerups in different ways!
This was made with the level editor. But I tried to align platforms unlike I normally do with the LE.
I hope you enjoy it! - Buzzmusic100

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30 Mar 2012 22:47 #165
Download link: www.mediafire.com/?2yzl9kgb76kp6n7

Here is Buzzmusic100's new level for MBG called Invisible Instinct! It's a concept that he's seen before, but he wanted to try it out. I hope you enjoy it!

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30 Mar 2012 22:52 #166
Cool! DLing right now.

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31 Mar 2012 01:30 #167
Download link: www.mediafire.com/?l49q26d4n3v0eg4

The Marble Blast Airport is now released! I hope you enjoy it!

Note: It's really big so it takes a while to load. But I think it's worth it.

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31 Mar 2012 03:01 #168
Epic scenery! I love designed levels!

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31 Mar 2012 05:07 #169
On MB Airport, once I started to play, I encountered missing textures and a missing interior, I think

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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31 Mar 2012 05:17 #170
If you have Constructor, copy the textures from Starter into your interiors folder.

Don't know about the interiors. Try using these interiors as well:

www.mediafire.com/?i93ulk4uwyt9l5o
www.mediafire.com/?5s0nbywijputxd3

But that's odd that the interiors were fine for Ticket2Ride...

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31 Mar 2012 06:27 #171
I already had placed the starter textures in MBP.

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31 Mar 2012 16:21 #172
I got CLA interiors in MBP and MBG, tried both still encountered missing interiors.

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31 Mar 2012 16:33 #173
Not sure if it's wrongly installed, but are there really no gems in this level?

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31 Mar 2012 20:16 #174
I've updated the .zip file and the level. It now has the textures, the interiors, gems, and some more help triggers. Please tell me what you think! - Buzzmusic100

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04 Apr 2012 02:04 #175
Sadly, Nine Hole Mega Course has been cancelled. I probably could've fixed it eventually, but it was really hard going through the tons of .map files, and most of them might've not even converted.
But it probably wouldn't have been as good as I hoped. I want to thank PF and RDs.Empire for their help in de-bugging.

I'm making a new level that is somewhat realistic, but has more gameplay elements than The Marble Blast Airport. So far it's coming along well. I might have it done by the end of this week, but I can't promise anything.
- Buzzmusic100

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04 Apr 2012 03:46 #176
BTW, for big and long levels, to avoid m2d/constructor bugs you can try making them part by part so that you don't need to abandon the whole level if anything goes wrong. (You'll just have to repeat or remove the part that went wrong)

You can possibly avoid the same problem that you're having with your MMG level for your future levels.

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04 Apr 2012 09:30 #177
^ sometimes it's best to do maps in parts because the bigger it is, the more likely it will break. Also, depending on what the problem is, some can be solved. While I don't personally use Constructor, I can look at QuArK and debug it there. I know that QuArK shows up errors that Constructor doesn't, but also allows me to check what a problem could be and then to solve it. It's a shame most people don't bother with QuArK due to its higher-learning curve, considering it is much more powerful in terms of debugging.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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04 Apr 2012 19:55 #178
Is it actually possible to check for errors from the .map alone and not the Constructor/QuArK console?

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04 Apr 2012 20:21 #179
only if you map2dif and it crashes or spewes out errors. Otherwise, use quark/constructor. I'm not sure what you mean by console though.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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05 Apr 2012 13:18 #180
Well I've missed a couple of levels, but that Invisible Course looks great! I wish there's be more levels using those funky features like Colmesh and Oaky's Frictionless texture.

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