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Jeff
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26 Nov 2011 07:36 #61
by Jeff
Buzzmusic, i am impressed with your work, awesome job sir!
I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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Buzzmusic
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26 Nov 2011 18:44 #62
by Buzzmusic
Thank you Jeff! There was a minor problem when creating the .zip file. I fixed it and now the download link should have the right .mis file. - Buzzmusic100
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Buzzmusic
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29 Nov 2011 07:24 #64
by Buzzmusic
Download link:
www.mediafire.com/?vh3atv5atjzcns8
Here is a new MBP level called Enigmas of Grayness. I hope you enjoy it!
Difficulty: Advanced
Type: Puzzle/Figure-It-Out Level
PT and UT: 30 and 20 seconds
Screenshot:
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30 Nov 2011 01:02 #66
by Jeff
looks awesome buzzmusic! Keep it up, and most importantly, continue improving on your skills
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Buzzmusic
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30 Nov 2011 03:07 #67
by Buzzmusic
Download link:
www.mediafire.com/?58y0u1b39b9o4ro
Here is a new level for MBP. It's called Buzz's Skill Course 2. I hope you enjoy it!
Difficulty: Intermediate
Style: General Skill Course (of course )
PT and UT: 20 and 16.5 seconds
Screenshot:
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Beack
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02 Dec 2011 02:07 #68
by Beack
Looks amazing... doownloading!
The weirdest signature that I ever requested
[/size]
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Buzzmusic
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16 Dec 2011 06:14 #70
by Buzzmusic
Download link:
www.mediafire.com/?2b4rgz4x6iv5b55
Here is my first level with triggered moving platforms. It is called Array of Movement. I hope you enjoy it!
Screenshot:
PT and UT: 35 and 27 seconds
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16 Dec 2011 06:18 #71
by RC
Hey, that's pretty nice! I'll try it out when I get the chance. Seems very replayable.
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16 Dec 2011 06:45 #72
by Jeff
looks awesome buzzmusic, keep up the fantastic work!
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18 Dec 2011 01:30 #73
by Buzzmusic
Download Link:
www.mediafire.com/?5fru8mf5gv2orjx
Here is a very fast moving level called Geschwindigkeit. I hope you enjoy it! I made it from the level editor because I'm pretty bad at making speed levels in Constructor. - Buzzmusic100
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18 Dec 2011 14:28 #74
by Xuan
nice level! but isn't 'Geschwindigkeit' a german word?
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Pyro
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18 Dec 2011 16:19 #75
by Pyro
Wow! Buzzmusic, your levels look great, I'm getting ready to download them now.
However, might I suggest that you link all of your levels to the first post of this thread please? I had been looking here for a week thinking you had only 1 level because that's all that was in the first post, it wasn't until I sifted through the thread that I noticed you had many more.
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18 Dec 2011 20:28 #76
by Buzzmusic
Quote:I suggest that you link all of your levels to the first post of this thread please?
Ok. I made a list on the first post. Check it out!
Dec 18, 2011, 6:28am, mosquashi wrote:nice level! but isn't 'Geschwindigkeit' a german word?
Yes, I thought a German word might be cooler My ancestors are German.
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18 Dec 2011 20:59 #77
by Pyro
Thanks. I really like Skill Course 2!
There's a problem with MMG: Ice Tubes. I start on the standard MMG starting platform (on the tee), but then I cannot reach the tube without landing in the water (and going out of bounds). Was there supposed to be a MP that hit he to the tube like in the other MMG levels? Am I missing an interior?
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20 Dec 2011 23:15 #81
by Jeff
dont worry buzzmusic, once you get better in constructor that won't be your problem anymore. Nice job with a non-torqued/quarked LE level.
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21 Dec 2011 01:05 #82
by Pyro
Dec 18, 2011, 2:04pm, perishingflames wrote:Oh woops, uploaded the wrong file. Here is Ice Tunnels:
localhostr.com/file/b6Q2JCf/MmgIcetunnel.mis
Thanks, but I rarely ever hit the slope still. I added a small platform to fix that, but I obviously won't be posting any times.
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24 Dec 2011 20:03 #83
by Buzzmusic
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24 Dec 2011 22:03 #84
by Perishingflames
Wow, very interesting design! Id like to play that.
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02 Jan 2012 00:51 #85
by Buzzmusic
Download link:
www.mediafire.com/?4un04a58nntd929
Here is a new level called High Hopes.
I'm finally back from winter camp and I have a new level to share! It requires jumping skills, moving platform skills, and a lot more. I hope you enjoy it! - Buzzmusic100
EDIT: I just tested the level in MBP (it's for MBG) and the moving platforms didn't work. They showed up in MBG just fine but not in MBP. And the author didn't show up. Any ideas?
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02 Jan 2012 03:00 #86
by Perishingflames
Marble Blast Platinum 1.20 renamed the marble folder to platinum to reduce compatibility issues with MBG. Normal interior path are stored as ~/data/interiors/filename.dif (with the tilde signifying that the name of the content folder doesn't matter), but for some reason the game requires the path to the difs of moving platforms as an absolute path so say marble/data/interiors/filename.dif . Since the marble folder no longer exists in MBP 1.20, the game can't find the difs.
What I do for compatibility in the monthly level packs (releasing soon.. I mean it) is replace all instances of
interiorResource = marble/data
with
interiorResource = $usermods @ /data
The game sets the usermods variable to the name of the content folder, so that just essentially makes the paths independent of the name of the content folder so it will work in MBG, MBP pre 1.20, and MBP 1.20
As for the author problem, make sure you used artist instead of author. I've made that mistake before
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02 Jan 2012 03:05 #87
by Buzzmusic
Quote:interiorResource = $usermods @ /data
In what files do I replace this?
Thanks. BTW how did you like the level?
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02 Jan 2012 03:16 #88
by Perishingflames
You just replace that text in the .mis. And I haven't gotten a chance to play it yet, I'm typing this from my phone. Nice to see you back though
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02 Jan 2012 05:20 #89
by Buzzmusic
Thanks for the help! I modified the post and tested it in both MBG and MBP. It works great.
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02 Jan 2012 23:49 #90
by Perishingflames
Nice level. Two things though: I thought the level could have a little better presentation (just some sort of scenery), and I would suggest unifying the faces of the sides of the halfpipe and texturing them together, just so you can't tell they are pie slices.
Other than that, it's fun; I got 23.00 seconds right now without much of an optimized path, but I'm sure I'll soon be beaten.
Just played Gravity Qualification too. I liked the layout but didn't care for the symmetrical challenges (e.g. same challenges on both flip sides of gravity). I thought it was pretty fun but definitely not your best. Also in your .mis the interior path is interiors/mylevels/traction.dif or something like that, you must have forgotten to change that. And you left the artist as Alex Swanson.
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