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Buzzmusic's levels (NEW: The Devil)
- ChaosUnown
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- Experienced Marbler
- MB Graphic/Interior Designer
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- Buzzmusic
- Topic Author
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- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
Here is a level I've been working on for a while called City Exploration! It was made in the LE and I was going for a scenic style to explore. It also uses a cool gravity code. I hope you enjoy it! - Buzzmusic100
Note: You need the CLA interiors to play this level. And it may take a while to load because of all the interiors.
All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.
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- eNetro
- Offline
- Professional Marbler
- Skilled PlatinumQuest Player
- Posts: 374
- Thank you received: 49
Awesome Hint:
Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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- Buzzmusic
- Topic Author
- Offline
- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
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- Addict
- Offline
- Advanced Marbler
- Posts: 226
- Thank you received: 0
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- Ralph
- Offline
- Senior Marbler
- Matan's Fervent Fan
- Posts: 846
- Thank you received: 136
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- snowbody
- Offline
- Advanced Marbler
- Posts: 251
- Thank you received: 91
Originality: 8/10 - the interiors themselves are good but the gravity mechanic makes this level much better
Replayability: 8/10 - it's one of the few levels that aren't frustrating to play over and over again until you finish, but after that, it loses some of its replay value
Gameplay: 9/10 - all the casual fun of a LE level with a huge space to speed around in, and then the gravity changer to allow huge jumps and hits without fear of going OOB
Appearance: 7/10 - it looks great for something put together in the LE and the style is good
Final score = 32/40 = 8/10
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- Buzzmusic
- Topic Author
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- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
- Buzzmusic100
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- Buzzmusic
- Topic Author
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- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
Here is my latest level, Racer's World. A large level meant for going fast! I hope you enjoy! - Buzzmusic100
Par time: 2:10.00
Platinum time: 1:55.00
Ultimate time: 1:45.00
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- Buzzmusic
- Topic Author
- Offline
- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
My latest level Attraction and Repulsion is finally done! Have fun with all of the new challenges for fans, magnets, and tornados. I hope you are blown away by this level! - Buzzmusic100
PT: 2:10.00
UT: 1:40.00
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- IsraeliRD
- Offline
- Project Manager
- Dragon Power Supreme
Attraction and Repulsion - I found this level more difficult than it should have. Checkpoints were placed in an odd manner, like you'd have some before and after the easy challenges, but checkpoints only after hard ones, effectively meaning I'd have to go through 2-3 challenges before the tough ones. Some of them I either did it wrong, or you were meant to skip them. e.g. the bumpers/nukes and magnets I used the magnets to throw me up to the right, so I skipped the OOB. Took me 11:57 minutes on first finish and pretty much gave up trying to replay it because of the difficulty. It's like any of the other ultra courses we see in MBP, they're ultra-difficult and this one is no exception.
Racer's World - You can lose your speed extremely fast, and the level will actually throw you off after curves if you go too fast. I was pretty okay for most of it but lost it at the mountain. I couldn't do the wall-hits for some unknown reason, and easily kept losing speed. Eventually I gave up when the blue platform launched me into the ceiling so I couldn't complete the level without LE/Restart. 6 minutes if I was to actually hit the finish pad when I used the LE. I like the idea, but it didn't seem to be properly executed.
The Orange Forest - probably my favorite of the bunch. I really liked the quick scenery and the challenges somehow weren't too hard and they were short too. The level got stupid for the slope/GM challenge because it's like a number of challenges I met before: if you don't get the exact speed you need, you'll easily miss the GM and you're OOB. I found a skip for it so I was okay for the challenge. But then you get the edge hit at the end and that's stupid. If I follow the instructions, I'll very likely go OOB coz the edge hit is also a rebound, so you'll go OOB because you miss the ceiling. Using the SA instead actually helps you get to the GM. The 2nd edge hit is a tad easier but that part is brutally harder than the rest of the level. I did 2:15 mins first finish because of those GMs. Shame you didn't include a couple of TTs, I was seriously looking for some.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Jeff
- Offline
- Elite Marbler
- PlatinumQuest Programmer
- Posts: 1680
- Thank you received: 205
Jeff
I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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- eNetro
- Offline
- Professional Marbler
- Skilled PlatinumQuest Player
- Posts: 374
- Thank you received: 49
The Orange Forest is very reasonable for an average player.
Racer's World I haven't said nothing much, but I wasn't able to beat this level, probably because I loose control of the marble.
Attraction and Repulsive is a very annoying level. Although the first challenges are easy, there are some pesky problems when playing the level. Examples are me thrown off by magnets.
I hope you take my opinions on your levels into consideration. I may write a review of at least 1 latest level.
Awesome Hint:
Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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- Buzzmusic
- Topic Author
- Offline
- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
@Matan
Thanks so much for the reviews, Matan! It was a real treat to see some more reviews of my levels. So here's my response...
Quote:I found this level more difficult than it should have. Checkpoints were placed in an odd manner, like you'd have some before and after the easy challenges, but checkpoints only after hard ones, effectively meaning I'd have to go through 2-3 challenges before the tough ones.
Really? Hm. Sorry, don't wanna sound stubborn, but I'd have to disagree with that.
Quote:It's like any of the other ultra courses we see in MBP, they're ultra-difficult and this one is no exception.
Ok. I tried to make it medium difficulty, but maybe I just need a tester more often.
Quote:Racer's World - You can lose your speed extremely fast, and the level will actually throw you off after curves if you go too fast. I was pretty okay for most of it but lost it at the mountain. I couldn't do the wall-hits for some unknown reason, and easily kept losing speed. Eventually I gave up when the blue platform launched me into the ceiling so I couldn't complete the level without LE/Restart. 6 minutes if I was to actually hit the finish pad when I used the LE. I like the idea, but it didn't seem to be properly executed.
No comment really. I agree. This may sound weird since I made the level, but I think it might be one of my worst so far.
Quote:The Orange Forest - probably my favorite of the bunch. I really liked the quick scenery and the challenges somehow weren't too hard and they were short too.
Thank you!
Quote:The level got stupid for the slope/GM challenge because it's like a number of challenges I met before: if you don't get the exact speed you need, you'll easily miss the GM and you're OOB. I found a skip for it so I was okay for the challenge.
Yeah a checkpoint probably would've made it easier. I guess I just played it enough to the point where I knew what to do, so sorry about that.
Quote:But then you get the edge hit at the end and that's stupid. If I follow the instructions, I'll very likely go OOB coz the edge hit is also a rebound, so you'll go OOB because you miss the ceiling. Using the SA instead actually helps you get to the GM. The 2nd edge hit is a tad easier but that part is brutally harder than the rest of the level. I did 2:15 mins first finish because of those GMs.
I sort of agree. Trust me, it was much worse before I made some changes to it to make it easier. Sometimes I tend to be stubborn while making challenges that don't work, so I don't want to delete them. So working around that idea was difficult. But to sum this up, I agree and I should've made the challenge something different.
@eNetro50
Thanks for the reviews! I'll take your advice into consideration.
I appreciate you both taking the time to review my levels. Thanks again!
All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.
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- Buzzmusic
- Topic Author
- Offline
- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
New level! It's called Pathfinding Simplicity. As you've probably guessed, it's a pathfinding level. It's quite small, but there are many different paths you can take. I hope you enjoy! - Buzzmusic100
PT: 27 seconds
UT: 23 seconds
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- Jeff
- Offline
- Elite Marbler
- PlatinumQuest Programmer
- Posts: 1680
- Thank you received: 205
I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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- Beack
- Offline
- Professional Marbler
- Beack ewe
- Posts: 477
- Thank you received: 0
The weirdest signature that I ever requested
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- Buzzmusic
- Topic Author
- Offline
- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
Broken Roller Coaster is finally done! This level is for those who like realistic stuff, wether it's broken scenery or towns to roll through. Have fun playing it!
Gold time: 1:30.00
If you don't have the CLA, here are some other interiors you'll need: www.mediafire.com/?iv2l97woy1r185j
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- IsraeliRD
- Offline
- Project Manager
- Dragon Power Supreme
Anyway a darn awesome level and once you figure out that final jump the level takes a turn into being a lot more fun. The downside is that if you fall off, it's pretty much a DYI figure out how to get back up because there's no real way to which is the biggest disappointment with an otherwise rocking level.
Well done!
And additionally, you got me to record a video of this level because I found it appropriate. Enjoy!
--- vvvv ---
Broken Roller Coaster (59.79s) & a small bonus
Wow this took way longer than it should have. What saved me the most time in recording this level was figuring out how to not die 95% of the time at the start with the moving platform. The problem was that I'd always get shot up and always had to struggle keeping my marble inside that platform, and then not have any excess speed when it launches me. The reason is that if you get any kind of speed (even moving your marble a tiny bit) can cause you either not getting the launch up, or getting too much of it. This is practically the best method and it gurantees this start works the majority of the time.
Sadly I discovered it after the 1:00.75 was reached. 2.5 hours of recording and most of them died right at the start because of this MP.
The next part from landing the Super Speed and getting the next gem is also surprisingly hard, as you need to maintain speed, spin and balance. No idea why this is harder than it looks like. The next bit is rather easy and it's getting the next two gems but I still get trolled plenty. In this run I was surprised I actually got the 3rd gem (see screenshot links below) as I was pretty far from it.
The hardest part of this run, and the biggest run-killer, is that elevator. Everything leads up to it.
With my 1:04.20 I had the moving platform come at 48.xx because that's usually when I got there, until I figured out how to be faster.
So now since I'm being faster than fastest (???) I need to control both speed and spin when getting on that elevator because it moves so freaking fast. You have no idea how EASY it is for the marble to get stuck on the walls (every. freaking. time.) or miss the moving platform altogether or get launched up at the end and get stuck on a wall (AGAIN OMG).
Once that'd done, get the Super Bounce (or do like me and have too much speed from the grass and fall off) and make the jump to the finish. Now before you ask, I tried for a long time to get a single bounce to the finish. It's not possible no matter what unless you get some crazy speed/spin but I've yet to figure out how. It saves 1.5 seconds BTW so it's worth it despite how tough everything can be up to this point.
As a note it's possible from the Super Bounce itself to get to the finish in one bounce but that takes longer than the path here.
And then I give you guys an extra video showing I was missing interiors... oops.
Enjoy!
And straight from this video (as promised), me getting the 3rd gem somehow:
var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BT...15&cb=+Math.random() ; document.write('');
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Beack
- Offline
- Professional Marbler
- Beack ewe
- Posts: 477
- Thank you received: 0
The weirdest signature that I ever requested
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- Buzzmusic
- Topic Author
- Offline
- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.
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- marblejc
- Offline
- Beginner Marbler
- Posts: 37
- Thank you received: 4
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- Xuan
- Offline
- Professional Marbler
- Posts: 394
- Thank you received: 0
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- Buzzmusic
- Topic Author
- Offline
- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
Have fun!
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- marblejc
- Offline
- Beginner Marbler
- Posts: 37
- Thank you received: 4
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- RDs.The-dts-guy
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- Developer
- Blender pls
- Posts: 719
- Thank you received: 188
There where no signs showing where to go when you get to house. I got really confused what to do next since I saw gem hanging in air and wooden cube in house. Had to use LE to figure out what to do next. Last issue that I had was that after roller coaster fixes itself curves and road is bumpy. Rather than going smoothly on them i got hit off the track for no reason. I have no idea if I'm going through it incorrectly.
Overall level is fun and replayable and i had much fun even with thouse small issues it had.
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
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- Buzzmusic
- Topic Author
- Offline
- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
Thank you very much for the comments! Glad you like the level.
Quote:I got really confused what to do next since I saw gem hanging in air and wooden cube in house. Had to use LE to figure out what to do next.
Actually, there's a help trigger that hints at what to do next when you get to the wooden block.
Quote:Last issue that I had was that after roller coaster fixes itself curves and road is bumpy. Rather than going smoothly on them i got hit off the track for no reason. I have no idea if I'm going through it incorrectly.
I know, that was a bad level editing mistake. Are you playing this in MBG? If you are, you'll see a marble at the top of the tower. Have a conversation with it and it will tell you how to not get knocked off the roller coaster. The good thing about making something broken is that it actually can be broken unintentionally but still work sort of.
Glad you're trying out my levels. Thanks a lot for the post!
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- Lichable
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- Experienced Marbler
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- Buzzmusic
- Topic Author
- Offline
- Developer
- I make levels and songs.
- Posts: 678
- Thank you received: 145
Freedom is finally released! This level is completely meant for fun and you can do whatever you want. Not just a playground, but more like a heaven!
Warning:
You MUST have the MBG CLA interiors to play this level (Unlike with Broken Roller Coaster, there are so many CLA interiors that the music stops while the level is loading). There are also MBG marbles in this level, so I think you have to play this level in MBG. One more warning: This level is quite laggy at times. Hope your computer isn't slow.
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- Beack
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- Professional Marbler
- Beack ewe
- Posts: 477
- Thank you received: 0
The weirdest signature that I ever requested
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