If it wasn't for ChaosUnown I'd probably have skipped this level, sorry. I saw it was based on trapdoors and all and I figured it was going to be a long and tedious level with absolutely annoying challenges. Thanks for his review mentioning
Quote:the way the platforms and trapdoors are laid out make it easy to study and learn how to move on
Quote:I wasn't being punished for making one accidental misstep while playing
I decided I should give it a go and he was spot on. The level was indeed hard at first and some challenges are still hard for me, but overall it's very well laid out. I'm glad to see a level that concentrated on something in Marble Blast without being nasty hard, long or punishing players for mistakes. Checkpoints were well laid out, the design was sleek and flowed nicely, plus the scenery was kept to be scenery and not part of the level. You thought this level very well and tested it properly. If it was in Level of the Month competition, I would in every right vote it to be the winner.
Your skills in building levels in Marble Blast are becoming better with every passing level. You are showing up and coming talent in level design in Marble Blast. Keep it up!
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.