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file Buzzmusic's levels (NEW: The Devil)

  • Buzzmusic
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03 Mar 2013 06:03 #301
@Jeff & Beack: Thank you both.

@Blasted Marble: Good video! Thanks for making it.

@Matan & ChaosUnown: Loved reading your posts. Glad you liked the level!


- Buzzmusic100

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04 Mar 2013 15:31 #302
MMG Playground: 2:30.81 (missed 7 second TM). sub 2 mins possible for sure! ??

EDIT: not to unjustly insinuate that some challenges are more difficult than others (to do flawlessly in a speed run, that is), but here are my, *ahem,* reasons for restarting:

97% 3 diamonds in the house
1% grabbing both GMs on the rock wall (not so bad)
1% climbing up onto the diving board (not so bad)
1% other
3% other

EDIT: Overall this is probably quite a fun level for the casual player with many unique, original challenges and a nice layout. However, it is a NIGHTMARE to speedrun (which is what i personally enjoy doing), so I will not be playing it again in the near future.

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07 Mar 2013 00:02 #303
i've got 1:56.34 without the 15 sec TM.. -.-

maby i will record a run for youtube

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07 Mar 2013 00:27 #304
Mar 6, 2013, 4:02pm, mosquashi wrote:i've got 1:56.34 without the 15 sec TM.. -.-

maby i will record a run for youtube

Please do! I'll look forward to it!

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25 Mar 2013 22:14 #305
Download link: www.mediafire.com/?lvedmq1u6m8ly38


Here's a level that completely makes fun of Buzzmusic's level building style, even though it was made by Buzzmusic himself. Don't take this level too seriously. It's supposed to just be a comedy-type level. We didn't post it on his level idea topic because he thought it would be a nice surprise. Hope you enjoy it!

Platinum Time: 10:00.00
Ultimate Time: 1:15.00

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26 Mar 2013 00:18 #306
Intresting level. I'll download it later because I'm busy doing videos for the MBP WR Rampage #2.

EDIT: I got a 1:13.61 because of a number of things.

1. An edge hit from the orange stairs
2. Going to the brown area first then the cityscape area
3. A TM catch at the end



For that, I say its a nice comedy level. It reminds me of The Comedy Level by smellysock.

EDIT 2: 1:13.42

EDIT 3: I realized that there were moving platforms. So I had to change the path in the .mis for each of them and try again, and got a 1:10.60

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26 Mar 2013 01:43 #307
For some reason, theres no interior under the city area. It's just floating buildings. What interior is suposed to be there?

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26 Mar 2013 01:43 #308
The MBP grass interior. Put that in the interiors folder if necessary.

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26 Mar 2013 05:42 #309
Quote:EDIT 3: I realized that there were moving platforms. So I had to change the path in the .mis for each of them and try again, and got a 1:10.60

Sorry about the MPs not working. I thought I fixed the problem once but I guess I must've changed something accidentally before releasing the level. I just fixed the download link for anyone else who wants to play it. Otherwise, glad you liked the level. - Buzzmusic100

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26 Mar 2013 07:23 #310
Hmm... It seems my whole interiors mbp.zip has been deleted from data, and is nowhere on my computer. I might have done it on accident when I was trying to get the mbg interiors to convert. Can someone upload that file on mediafire for me?

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26 Mar 2013 15:42 #311
You put the interior in a FOLDER not a .zip.

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26 Mar 2013 20:38 #312
Happy Ultra Course, is a very fun level, and the annotations are very nice to read. I got the Ultimate Time in 10 minutes of playing, maybe i will record it for a next video

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27 Mar 2013 03:58 #313
I don't have the interior, because I don't have a copy of the interiors mbp.zip. That is what the mission text says when I open it in text edit

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27 Mar 2013 04:14 #314
If your interiors_mbp folder is gone then you can't play MBP levels. Look carefully through the .mis file.

EDIT: Check the recycling bin. If the folder is there, then take it out.

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27 Mar 2013 17:13 #315
Overall, these recent levels have been very fun to play! I must say that your skills have gradually improved. Good job!

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28 Mar 2013 00:04 #316
Thank you, MBGaddict and l1chable! - Buzzmusic100

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26 Apr 2013 15:47 #317
Download link: www.mediafire.com/download.php?0duk3ahy3o557jf


It's been quite a while since my last level! So now I'm finally releasing Velocity Grids, a speed level where going fast is easier than ever, but controlling the marble requires a lot of practice.
I've added some custom code in the level that makes the marble go extremely fast, and I've only tested it myself on a Mac. So if the marble rolls at normal speed for you, please let me know.
Anyway, I hope you enjoy! - Buzzmusic100

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26 Apr 2013 15:54 #318
Not upset to say that I had the PT while testing the level. The poles were a good idea to keep on rolling in speed. At the gray part my best chatch was a 56.xx and I didn't even finish. The colors were great too as well as the scenery poles.

8.86728354/10(Rounds up to 9) A nice level but sadly I don't feel like replaying it, I might have misused the code.

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27 Apr 2013 15:35 #319
Thanks, Blasted Marble!



Download link: www.mediafire.com/download.php?9woiwv6wu9m4pnt

New level again! It's a short level called Jumping Strategy. The challenges all relate to the accuracy, speed, and carefulness that you would need to be a master at jumping in Marble Blast. Hope you enjoy! - Buzzmusic100

Platinum Time: 24 seconds
Ultimate Time: 18 seconds

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28 Apr 2013 03:47 #320
Awesome levels!

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28 Apr 2013 05:09 #321
Velocity Grids is absolutely insane. It's going to take some getting used to the new acceleration you added to the marble, haha.

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16 May 2013 18:43 #322
Thanks for the kind responses!



Download link: www.mediafire.com/download.php?11db4kd12wzkf51

Buzzmusic's new level called The Art of Trapdoors is now released! This level takes advantage of nearly everything trapdoors are capable of doing. Many skills are needed to make it through every challenge. Hope you enjoy!

Platinum Time: 1:10.00
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16 May 2013 21:01 #323
o.O

Uhh..I'm...speechless? o.O

I seriously don't know what to say (in a good way )

Jeff

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16 May 2013 22:15 #324
Wow i've got 2 levels to download, i'm sure they are great as always

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17 May 2013 05:40 #325
Art of Trapdoors was pretty hard at first, but the way the platforms and trapdoors are laid out make it easy to study and learn how to move on, which I really like. I also found myself accidentally hitting older checkpoints when I failed at the Shock Absorber portion at the end, but the level was laid out nicely in that I could just hop back to the last checkpoint I left off at. Basically I wasn't being punished for making one accidental misstep while playing, so that made the experience much less stressful and more enjoyable. All in all, well done!

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17 May 2013 15:28 #326
If it wasn't for ChaosUnown I'd probably have skipped this level, sorry. I saw it was based on trapdoors and all and I figured it was going to be a long and tedious level with absolutely annoying challenges. Thanks for his review mentioning

Quote:the way the platforms and trapdoors are laid out make it easy to study and learn how to move on
Quote:I wasn't being punished for making one accidental misstep while playing
I decided I should give it a go and he was spot on. The level was indeed hard at first and some challenges are still hard for me, but overall it's very well laid out. I'm glad to see a level that concentrated on something in Marble Blast without being nasty hard, long or punishing players for mistakes. Checkpoints were well laid out, the design was sleek and flowed nicely, plus the scenery was kept to be scenery and not part of the level. You thought this level very well and tested it properly. If it was in Level of the Month competition, I would in every right vote it to be the winner.

Your skills in building levels in Marble Blast are becoming better with every passing level. You are showing up and coming talent in level design in Marble Blast. Keep it up!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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18 May 2013 01:12 #327
Here's what Buzz has to say...

Thank you so much, Chaosunown and Matan! Glad you both enjoyed the level. I'll certainly continue to build levels and I'll try to keep meeting or surpassing your expectations.

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31 May 2013 02:28 #328
Download link: www.mediafire.com/download/2vy9b93nlxl83be/FrictionPyramids.zip


My latest level, Friction Pyramids is now released!
This level tests your knowledge of MBP frictions with many varying challenges and obstacles. I hope you enjoy!

Sorry for posting barely any updates in my level idea topic. I admit that it was mostly just laziness. - Buzzmusic100

Platinum Time: 1:45.00
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31 May 2013 05:12 #329
Looks awesome buzz, keep up the fantastic work man =)

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31 May 2013 06:50 #330
Did you alter the marble's speed for this level? Because it was weird getting my bearings at first, haha.

Other than that, when you compare this to the previous level, this was kind of a disappointment, my apologies. I'm not sure how others felt, but I had a really hard time trying to make it past the beginning. It was very difficult to move around on the pyramids, and the pathways got a bit confusing at times as opposed to Art of Trapdoors.

My apologies, I can tell you worked hard on this level, and the beautiful architecture shows, but the gameplay of the level just wasn't very strong.

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