You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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Thanks! I did what you said, and I don't think I should put an EE in this level (I don't put it on my other levels as well).Weather wrote: Ooh, that looks epic! I'm assuming you're gonna do this anyway, but if not I recommend making the door more interesting as well as adding some designs on the gable (like Easter eggs ).
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Battlecube Finale has horrible gameplay elements. (It's long, it's hard, it's huge, it has a tarmac side, it's boring, etc.)What do you mean by gameplay elements? Can you give me an example?
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Rosalyn wrote: Lee wrote:
Battlecube Finale has horrible gameplay elements. (It's long, it's hard, it's huge, it has a tarmac side, it's boring, etc.)What do you mean by gameplay elements? Can you give me an example?
Pathly Brown () has good gameplay elements. (It's not too long, there's many possible paths, it's not too hard, it's replayable, etc.)
I think that is what RDs is getting at. I think he's saying that his part LOOKED amazing (duh) and he didn't really like the actual gameplay part because it's just a lot of rolling through things. (Not hating)
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Weather wrote: I think it needs a better wall texture (or a modified version of that one that doesn't have the shading gradient; I can try to do that if you want)
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MBPgod wrote: 1. really nice level
2. how do i put the custom levels in the game?
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